StoryCode's index of experimental non-fiction and narrative projects. If you have a project that you would like to add contact us at .

ARG

March, 2016

Komplex Report on the Election Day

Komplex Report on the Election Day

Komplex, Report on the Election Day is an augmented reality adventure. Bulgarian-based artist Mariano Equizzi has discovered a breed of psychotronic insects and euclidean hybrids that have been stealthily taking control of our political landscape. To reveal these hidden messages, which have been sent by the Black Hand Consortium, download the Aurasma App and visit Komplex site for instructions.

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March, 2014

Lord Huron

Lord Huron

A musical ARG? Yes that's what Ben Schneider has created with his band Lord Huron's latest album "Lonesome Dreams". Each Lord Huron song has a video on YouTube, where members of the band play characters in the adventures of a fake series of novels by George Ranger Johnson. Each video is based on chapters of George Ranger Johnson’s “Lonesome Dream” series.

Fans can experience multiple entry points to the band’s music beyond iTunes, Pandora or more traditional means like tours and radio. Fans can also find Lord Huron on Vimeo where they will find a series of digital postcards, short snippets of song and art the band shares on social as well.

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August, 2013

Blackhollow Project

Blackhollow Project

ARG fans be on the lookout for Blackhollow Project. In 1943, the Office of Strategic Services deployed an agent to the European theatre of World War II on an assignment codenamed the “Archimedes Mission.” His task: infiltrate the Soviet Union, and extract a man targeted by the Germans to a safe location.It’s been 70 years since our unnamed American operative’s mission.

After the war, he returned to England and settled in as the lighthouse keeper at Blackhollow Point, faithfully looking after the local landmark long after lighthouse operations were modernized, rendering his services moot. What drove him to move to England and take up residence in a lighthouse for most of his life? And what does it mean now that he’s gone missing?

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July, 2013

Project H.U.M.A.N.

Project H.U.M.A.N.

Check out Project H.U.M.A.N., a Forensic Alternate Reality Game (FARG). The game features an entirely new format and gameplay: Contrary to traditional ARGs, instead of being played live (as it happens), this game is post-event. You start with just a SMS message from Mark Lane. From there, you have to reproduce Mark's steps, find what he found, and live a discovery adventure just like he did. The game is heavily based on real-world facts and news, and is highly visual. Hundreds of photos will let you revive Mark's adventure as if you were there.

The entire game can be played on a computer device, although there is no software. You are enticed to take the challenge and go out to cyberspace looking for things that will help you discover and solve the case. Still, leaving your computer for a while can help you in some parts of the game. The truth is somewhere out there, on the Internet. You're out in the wild. The Internet is millions of times bigger than a computer game sandbox. It's a kind of 21st century treasure hunt, but much more complex, mixed with cryptography, problem-solving, forensic work, intertwined with real-world facts and events, with a strong narrative featuring a hollywood-style plot.

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Co-Creation

March, 2016

Dada Data

Dada Data

Dada Data celebrates 100 years of the Dada movement. The latest project by David Dufresne (creator of Fort McMoney), it's a viral, vibrant, living homage, connected to our times like Dada was at war with its own. It's a depot and ever-changing anti-museum of major Dada works. It's part web documentary and part participatory experience.

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November, 2015

Network Effect

Network Effect

Network Effect is the latest project from Jonathan Harris. Each visitor only gets a bit over seven minutes per visit each day. A countdown in the center of the interface reminds you that time is limited as you hear a very present heart beating. The project is divided into 100 movements, each represented by a specific human verb like "cuddle" or "pray". Selecting a verb results in an avalanche of data, crowdsourced by Amazon Turk workers or pulled from online sources.

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September, 2015

The Electronic Man

The Electronic Man

The Electronic Man, a project initiated by Salvatore Iaconesi and Oriana Persico of Art is Open Source and FakePress, utilizes both a web platform and smartphone app to create a collective, real-time global performance. Individual users scan QR Codes with the app to contribute their individual emotions, which in turn affects and builds upon the overall “emotional state” of the community.

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July, 2015

Soundhunters

Soundhunters

Soundhunters is a collaborative transmedia project presented by ARTE which brings together the work of artists from around the world who remix sampled sounds to create music.

The project has three main elements: a website, a mobile app and an interactive documentary. In addition to the documentary content, the project includes tools that enable users to sample sounds themselves and participate in collaborative music streams.

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June, 2015

Hello Lamp Post

Hello Lamp Post

Hello Lamp Post brings to life the hidden stories of the city by finding out what the street furniture has to say. User talk to familiar objects around the city using mobile phones. User text the official Hello Lamp Post phone number to find out what public street objects have to say.

Created by Pan Studio. Hello Lamp Post was first commissioned for Watershed’s Playable City Award 2013 and ran for 8 weeks in Bristol, and later installed in Austin, TX and Tokyo.

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May, 2015

Toronto Silent Film Festival Instagram CYA

Toronto Silent Film Festival Instagram CYA

Agency Red Lion found a way to promote the 2015 Toronto Short Film Festival by turning the photo sharing platform Instagram into a choose-your-own-adventure silent film.

By using clips from the seven silent films included in the festival, users can string together a short film based on a series of decisions. Clicking the hashtag of his or her choice, the user is taken to the next video. From there the user can hide in a department store or a hospital, then go on a date, only to fake sick to get out of a horrible dining experience, or one of many other experiences.

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April, 2015

Long Live Pets

Long Live Pets

Lone Live Pets is a branded content crowd-sourced film with a purpose - raising awareness for rescue dogs and support for the no-kill movement in the US and Canada. Sponsored by Nature's Valley Instinct, the piece is collecting hundreds of owner-submitted photos of rescue dogs enjoying their new happy lives. They've created a series of clever scenes to help guide owners to submit the right types of images. 

The final short film will premier on Nat Geo WILD in Spring 2015. 

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April, 2015

What Lives Inside

What Lives Inside

What Lives Inside is the fourth installment of Intel's "Inside" Social Films series. It launched on March 25th and features Oscar-winning talent and a social element. The creators solicited drawings from fans ofthe series and then used those submissions to create various animated characters in the piece. The project received thousands of creature submissions and more user-generated content than the two previous films combined.

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December, 2014

We Never Met

We Never Met

We Never Met is a beautiful instagram art project where the creators post candid street photos of people's backs along with fabricated stories about them. The result is a compelling study of life's everyday moments. The creators describe it as, "A series of conversations we never had. Short stories created for random strangers whose faces we never get to see."

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November, 2014

Primal

Primal

Primal is a collaborative experience on the expression of our most intense feelings, through the creation of an eternal scream. It's a 9000 km long collaboration between the Canal Encuentro (Argentina), the National Film Board of Canada and users who share their own scream via webcam. 

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November, 2014

Things That Matter

Things That Matter

Things That Matter is an ongoing/collective storytelling project about the emotional value of things. What would we like to share with the people of the future about our personal lives? This question lies at the heart of a mysterious video which shows up online out of nowhere. Yuri speaks from the future, seeking traces of our contemporary civilization and organizing the items he receives in his Wunderkammer, an astounding cabinet of curiosities. Since all knowledge about our present era has disappeared, we are all asked to share an object of personal value with an accompanying story that a web platform will host.

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October, 2014

#WalkTheWalk

#WalkTheWalk

#WalkTheWalk is a new project created by Ronik Design to support the largest climate march in history. The site feels like a videogame and enables users to create their own climate change call to action Instagram and Vine videos. Sharing on social is dead simple through the easy to use interface.

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October, 2014

40 Together

40 Together

40 Something is a marketing piece that at its heart is a great example of fan co-creation. The project celebrates McDonald's 40th Anniversary and invites users to share a McDonald's memory. Over 300K memories have been submitted so far.

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July, 2014

Generations 14

Generations 14

Generations 14 is an ambitious project from France that invites users to share the stories of their ancestors who fought in the First World War. In addition to the participatory storytelling component the piece includes 10 curated portraits of men and women who were immersed in the turmoil of the Great War.

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July, 2014

Star Wars Scene Maker

Star Wars Scene Maker

It's the franchise that just keeps on "giving". Perhaps inspired by the recent fan created Star Wars Uncut project, Disney has created Star Wars Scene Maker, an app that gives kids and Star Wars fans of all ages tools to create, control, customize, capture and share their own 3D animated Star Wars scenes. The app gives fans a user-generated storytelling experience that allows them to re-imagine and re-create iconic scenes from the Star Wars Storyworld.

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June, 2014

#UltraVine

#UltraVine

Straight from the bedrooms, basements and boardwalks of America, #UltraVine is the first ever music video made completely of Vines. The video for Dank ft JACQ, Crystals (REMIX) was created by Astronauts Wanted, and includes Vines from Vine stars and fans.

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November, 2013

Hawaii Five-0

Hawaii Five-0

CBS has invited viewers to help build an episode of Hawaii Five-0. In a multi-phased process fans will be able to vote online for which scene of the crime, victim, murder weapon, evidence suspect and takedown they’d like to see. 

The top vote-getters will be incorporated into an episode to be broadcast later this season. Once writers have begun to craft a script with the winning elements, fans will also be able to vote on elements such as props, cast wardrobe, music and the episode’s title.

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March, 2013

Expedia's Find Your Story

Expedia's Find Your Story

Here's an innovative co-creation campaign from Expedia called Find Your Story. Built as a Facebook app, it gives users the ability to turn their travel photos into multimedia videos complete with music and Google Earth flyovers.

To create their own sotry, users answer prompts -- Where'd you go? What'd you find? -- and browse for photos that have been posted on Facebook or Instagram. They also can also personalize the story with choices of music and photo filters. The app creates a short video that they can post, tweet or email.

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March, 2013

The S#cial Sector

The S#cial Sector

USA Network has launched a new eight-week interactive murder mystery called Psych The S#cial Sector. USA Network is a leader in exploring new storytelling technologies and tools (can anyone say Hashtag Killer).

The S#cial Sector was developed in partnership with Theatrics, a provider of a collaborative video storytelling that enables companies to incorporate and manage user-generated content, The S#cial Sector allows users to assume the role of digital assistants and help Shawn and Gus (the two main characters of Psych) solve a crime.

The experience features mini-games, crowd-sourcing challenges, and a Fan Theory Board that allows users to post video responses to weekly challenges from Psych characters.

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January, 2013

What You Really Want

What You Really Want

Long time StoryCode members from Murmur recently launched a new social music video for Jets Overhead's song "What You Really Want".

A website allows fans to upload photos of themselves holding hand-drawn signs of their most personal hopes and desires. Using HTML5, the video is then programmed to display a random selection of the photos during the song's chorus.

The result is a new kind of collaboration that incorporates original footage, user-generated images submitted by fans, and curation by the band members. The video content itself changes each time it is viewed. The video had its world premiere on RollingStone.com in December 2012.

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November, 2012

All's Well and Fair

All's Well and Fair

Check out the transmedia documentary All's Well and Fair, directed by Luci Westphal. It was released as an interactive web series in 19 episodes and as a stand-alone 90-minute film on DVD.

The series juxtaposes the lives and ideals of 3 single punk rock moms during the 1990s with their realities and opinions ten years later - giving a unique perspective on alternative culture, growth and identity.

Through the use of comments, dicussions, and response videos the filmmakers bring fans and viewers into the converstaion. It is a conversation; a conversation between women, a conversation between their younger and older selves and between a film and the viewer.

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Data Visualization

April, 2017

Rhythm of Food

Rhythm of Food

Rhythm of Food is a data visualization collaboration between Google News Lab and Truth & Beauty which explores patterns in Google search trend data related to food and cuisine. The project focuses on food seasonality in the United States over the last twelve years.

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March, 2017

The Unlikely Odds of Making It Big

The Unlikely Odds of Making It Big

Lots of bands dream about playing at Coachella or MSG and this beautiful/sobering data visualization explores just how difficult that feat is to achieve. Check out The Unlikely Odds of Making It Big on The Pudding, it looks at three years and 75,000 shows in NYC and explores what that tells us about your favorite band's chance to succeed.

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February, 2017

Monroe Work Today

Monroe Work Today

Monroe Work Today is a map-based data visualization project which aims to present a comprehensive catalogue of documented lynchings which took place in the United States from 1835 to 1964. This interactive project includes 4,000 victims of lynchings nationwide, as well as nearly 600 additional victims of “racialized mob violence.”

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October, 2016

Media Election

Media Election

Media Election is a data visualization tool developed by interactive design agency FOUR32C which tracks media attention for Donald Trump and Hillary Clinton in the 2016 Presidential Election, using artificial intelligence to scan over 150,000 publishers. Site pages track the amount of articles and trending topics related to each candidate over time.

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September, 2016

A World Of Oil

A World Of Oil

A World Of Oil is a visualization tool which uses data sourced from UN Comtrade to show the world's ten biggest importers and exporters of oil for every year from 1995 to 2014, including each country's ten biggest clients in each category.

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May, 2016

Porsche BlackBox

Porsche BlackBox

Porsche BlackBox was developed by data art studio Onformative using original recorded racing data and reports, as well as interactive WebGL, to create a abstract data visualization and soundscape that simulates the experience of driving a Porsche around a track.

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January, 2016

American Panorama

American Panorama

American Panorama is a geographic storytelling project that uses data visualizations to convey the history of the United States. Using an array of interactive maps, the site explores the demographic and geographic trends in the country over extended periods of time. Inspired by Charles Paullin’s 1932 work Atlas of the Historical Geography of the United States, the project is a collaboration between the University of Richmond’s Digital Scholarship Lab and cartography firm Stamen.

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January, 2016

NarcoData

NarcoData

NarcoData is a collaboration between Mexican digital news site Animal Politico and data journalism platform Poderopedia that focuses on Mexico's organized crime world and drug trafficking. Using previously unseen information obtained through Mexico's transparency act, the Spanish-language site presents data visualizations in conjunction with photos, text and video to reveal the true state of criminal activity within Mexico.

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January, 2016

The Trace

The Trace

The Trace is an online interactive map created by Slate in collaboration with gun violence awareness nonprofit Gun Violence Archive to show all incidents of gun-related violence in the United States over the past year. Users can zoom in on specific locations to see gun incidents which occurred in that location, as well as any resulting injuries or deaths.

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November, 2015

Histography

Histography

Histography is interactive timeline that spans across 14 billion years of history, from the Big Bang to 2015. The project draws historical events from Wikipedia and self-updates daily with new recorded events. 

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September, 2015

The Greene Street Project

The Greene Street Project

Created by NYU's Development Research Institute, The Greene Street Project is a study of the historic development of the 486-feet strip of pavement, today known as Greene Street, between Houston and Prince Streets in the Soho neighborhood of Manhattan. Today the block is one of the richest in the city and the world. The project allows users to explore and trace the development trajectory of Greene Street over four centuries.

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June, 2015

Citizen Ex

Citizen Ex

Citizen Ex explores the concept of 'Algorithmic Citizenship’ through a downloadable plug-in for web browsers that tracks users online movements against the physical locations of where websites are legally registered. It compiles this information to ascertain the real-time ‘algorithmic citizenship’ of the user and produces a ‘flag’ to represent the areas of jurisdictions traversed in any given online session.

The website hosts stories and information about Algorithmic Citizenship, explaining how people appear to the internet, as a collection of data extending across many nations, with a different citizenship and different rights in every place. Created by artist James Bridle.

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June, 2015

The Fallen of World War II

The Fallen of World War II

The Fallen of World War II is an interactive documentary that examines the human cost of the second World War and the decline in battle deaths in the years since the war. The 15-minute data visualization uses cinematic storytelling techniques to provide viewers with a fresh and dramatic perspective of a pivotal moment in history.

The film follows a linear narration, but also allows viewers to pause during key moments to interact with the charts and dig deeper into the numbers.

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December, 2014

Graphicacy

Graphicacy

Graphicacy is a creative analytic design firm that has been creating some amazing work recently. The company creates data visualizations, interactive applications, information graphics and visual data analysis. Its Timeplots are carefully crafted, large format posters that provide a clear, comprehensive perspective of a specific subject.

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September, 2014

HereHere NYC

HereHere NYC

HereHere NYC generates weekly cartoons for NYC neighborhoods based on public data. A research project from FUSE Labs Microsoft Research, it sums up how your neighborhood, or other NYC neighborhoods you care about, are doing via weekly email digest, neighborhood-specific Twitter & Instagram feeds, and with deeper data and context. The project creates compelling stories with data to engage larger communities.

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August, 2014

Selfie City

Selfie City

Selfiecity investigates how people photograph themselves with mobile phones in 5 cities around the world. The project analyzed 3200 Instagram selfies shared in New York, Moscow, Berlin, Bangkok, and Sao Paulo (640 from each city). It's an impressive project that explores many questions using a carefully assembled large sample of selfie photos and a mix of statistics, data science and data visualization. Are all selfies taken by young people? Do men take many selfies? Are there any significant differences between selfies shared in New York and Moscow, or Berlin and Bangkok? Selfiecity gives us the answers by using data visualization and analysis. 

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July, 2014

X.Pose

X.Pose

This may be a stretch to call this data visualization, maybe it's more like real-life data viz. X.Pose is wearable tech that turns transparent as you produce online data to remind you just how vulnerable you are on the internet.

The dress, part of Xuedi Chen and Pedro Oliveira's thesis at NYU ITP, is made of flexible 3-D printed mesh and a layer of reactive displays. It connects to your smartphone and becomes clear as you tweet and post on Facebook. Yikes!

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June, 2014

When Sparks Fly

When Sparks Fly

Ever wonder what it actually looks like when you fall in love? To answer this perplexing question reporter Lam Thuy Vo created When Sparks Fly, a simple and effective data visualization of her dating life. She used text messages sent to six people she had recently dated as the data source. The result is a crystal clear visualization of how much each guy meant to her.

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May, 2014

Clock Your Sleep

Clock Your Sleep

Clock Your Sleep is an interesting project created by WNYC and Charles P Rogers & Co. Bed Makers. Part participatory storytelling tool and data visualization experiment, the project aims to help us find out how well we actually sleep.

It's a community data experiment where participatns can see what's really going on in their bed at night—and how their sleep compares to other people's in the city that never sleeps.

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April, 2014

Flights Interactive

Flights Interactive

To celebrate the 100-year anniversary of commercial flight travel The Guardian created a stunning immersive story experience. Flights Interactive shows the flight paths and times of all the planes currently in the air.

The project uses real-time data on both the times and routes taken by all the commercially-flown planes today, and illustrates in a compelling fashion just how busy the skies above us have become.

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February, 2014

Women's Rights Country by Country

Women's Rights Country by Country

The Guardian has just released a very cool data visualization that tells the story of Women's Rights and allows users to explore which countries have legislated for violence, harassment, abortion, property and employment rights, discrimination and equality.

Another very smart addition is the ability for users to tweet a message on the figures they uncover.

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July, 2013

The Wait We Carry

The Wait We Carry

Data Visualization is a powerful tool to tell stories and the Iraq and Afghanistan vererans of America have produced an amazing new project called  "The Wait We Carry". The moving site tells stories that highlight how veterans are not only dealing with serious injuries, but also the emotional and financial strain they are put through waiting in the Department of Veterans Affairs disability claims process. 

All of these stories are crowd sourced - these are first-person accounts of what it is like to be waiting in the balance, unable to plan financially or medically for challenges that lie ahead.  These real-life stories drive home why we need to #EndtheVABacklog once and for all.

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April, 2013

Out of Sight, Out of Mind

Out of Sight, Out of Mind

The team at Pitch Interactive has outdone themselves on their most recent narrative data visualization project called "Out of Sight, Out of Mind". This chilling visualization tells the story of the data on drone strikes in Pakistan. 

Since 2004, the US has been practicing a new kind of clandestine military operation. The justification for using drones to take out enemy targets is appealing because it removes the risk of losing American military members and it's much cheaper than deploying soldiers. But the success rate is extremely low and the cost on civilian lives and the general well-being of the population is extremely high.

This project helps to shed light on the topic of drones. Not to speak for or against, but to inform and to allow you to see for yourself whether you can support drone usage or not.

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Immersive Long Form Journalism

May, 2017

Calling Thunder: The Unsung History of Manhattan

Calling Thunder: The Unsung History of Manhattan

Calling Thunder is a new virtual reality project from Cornell University which allows users to experience the sounds of pre-European Manhattan. Created by sound engineer Bill McQuay and artist David Al-Ibrahim, the project layers wildlife audio from Cornell's archive over 360-degree sketches from four locations around Manhattan, then juxtaposes the created historic sounds with those of modern New York City.

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April, 2017

Het Nader Gehoor

Het Nader Gehoor

Het Nader Gehoor is an online transmedia project about the asylum interview process in the Netherlands. Developed by Butch & Sundance Media in partnership with Trouw and OneWorld, the site shows video interviews with different asylum seekers, then challenges the user to decide if the refugee should be accepted or rejected.

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March, 2017

21st Century Goldrush

21st Century Goldrush

21st Century Goldrush is an immersive journalism piece from Huffington Post Highline which explores the world of individuals and groups actively exploiting the recent refugee crisis, from CEOs to bureaucrats to criminal organizations.

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February, 2017

Amazon Deforestation

Amazon Deforestation

The Amazon rainforest absorbs more greenhouse gases than any other tropical forest. But in Brazil, deforestation has claimed nearly a fifth of its tree cover, which threatens biodiversity and contributes to climate change.

The Council on Foreign Relations created a beautiful interactive infoguide on the situation called Amazon Deforestation, including a helpful teaching guide.

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November, 2016

The Wait

The Wait

The Wait is an immersive journalim project which explores the issue of migrants and refugees in Europe through the lives of nine people waiting for asylum in Germany.The project uses 360-degree videos, traditional videos and text to tell each refugee's story.

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October, 2016

Forced from Home

Forced from Home

Forced from Home is an interactive educational exhibition presented by Doctors Without Borders to raise public awareness of the experience of the world’s more than 65 million refugees. Visitors walk through a large dome to watch a 360-degree video that presents various displacement settings, then watch virtual realtiy documentaries about specific patient stories from Iraq, Mexico and Tanzania.

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March, 2016

One Block

One Block

New York Magazine continues to successfully experiment with long-form interactive storytelling with the release of One Block.

Through a mix of census data analysis and interviews with over 60 block residents, both current and former, the piece shows essence of one block of Bed Stuy’s MacDonough Street, from Patchen Avenue to Malcolm X Boulevard. It explores the diverse experiences of the Bed Stuy neightborhood through soundbites, written profiles, photographs, and tenant timelines.

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December, 2015

Life On Hold

Life On Hold

Life on Hold explores the course and the lives of Syrian refugees, pending their possible return. In a fragile country, where they now account for over a quarter of the population, how do these men and women live from day to day? Life on Hold explores the human consequences of the conflict through ten portraits presented as a series of collages combining video, sound and imagery.

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November, 2015

Inheritance

Inheritance

Inheritance is an interactive story presented by Frontline PBS. The piece is an exploration of loss - told through the items a brother kept. For this story the brother was a filmmaker named Ken Dornstein. He kept a number of items (a box of notebooks, two cassette tapes, 36 cents) since his brother’s body fell to Earth in the 1988 bombing of Pan Am Flight 103 over Lockerbie.

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October, 2015

4Stelle Hotel

4Stelle Hotel

4Stelle Hotel is a web documentary that recounts a day in the life of the multiethnic community contained within an abandoned luxury hotel on Via Prenestina on the outskirts Rome. The community has over 200 migrant families coming from more than 20 different nations.

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October, 2015

Millions March NYC

Millions March NYC

Millions March NYC is a Vice News VR broadcast using the Vrse App as a platform to cover the Millions March in New York City. 60,000 New Yorkers took to the streets and marched as one to call for an end to racial profiling by police.

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September, 2015

Las rutas del oro

Las rutas del oro

Las rutas del oro (“Behind the Dirty Gold”) is an interactive web documentary from Peru about the growing problem of illegal mining operations in the Amazon. The site utilizes maps, photo, and text in addition to video to explore various mining areas in South America with illegal mining activity.

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September, 2015

Meet Thomas Drake

Meet Thomas Drake

Al Jazeera's AJ+ has been innovating digital journalism for some time now and their latest release continues this effort. Exclusive video provided by Edward Snowden starts off the interactive documentary project Meet Thomas Drake. Thomas Drake, a former senior executive at the National Security Agency, blew the whistle on waste, fraud and abuse within the agency and was subsequently charged under the Espionage Act by the Obama Administration.

Drake’s story is more relevant than ever in light of current discussions about whistleblowing and mass surveillance in this country. His experience provides context for that of Edward Snowden, giving an insider’s view of the organization for which Snowden was working and shedding light on why he chose the path he did.

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July, 2015

The Counted

The Counted

The Counted is a project by The Guardian which explores the numbers and demographics of individuals killed by police and other law enforcement agencies in the United States. This immersive journalism project tells the stories of how these people died, using data from Guardian reporting combined with verified crowdsourced information.

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June, 2015

The Best and Worst Places to Grow Up: How Your Area Compares

The Best and Worst Places to Grow Up: How Your Area Compares

The New York Times does it again. Check out the The Upshot's latest story "The Best and Worst Places to Grow Up: How Your Area Compares". The article automatically creates a unique graphic and writes itself based on the location of where you are accessing the web.

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May, 2015

Pirate Fishing

Pirate Fishing

This interactive documentary by Al Jazeera investigates illegal pirate fishing and highlights the investigative journalism process of evidence-collection.

In the tool, developed by Italy’s Altera Studio team, gamers become reporters gathering evidence and notes, building a case to report on the environmental crime of illegal fishing in Sierra Leone, which affects millions in West Africa.

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April, 2015

In Pieces

In Pieces

In Pieces is an interactive exhibition/study of 30 of the world's most interesting, and unfortunately endangered, species - their survival literally is laying in pieces. Each species has a common struggle and is represented by one of 30 pieces which come together to form one another. The collection is a celebration of genic diversity and a reminder of the beauty we are on the verge of losing as every moment passes. These 30 species were chosen for their differences, so that we can learn about them as well as the struggles they have surviving.

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March, 2015

Stop Telling Women To Smile

Stop Telling Women To Smile

Stop Telling Women To Smile is an interactive project from Fusion, created by the artist Tatyana Fazlalizadeh, who travelled to Mexico City to create an installation of her acclaimed art project protesting street harassment, Stop Telling Women to Smile. Street harassment, also known as "acoso en las calles," is an enormous problem in Mexico City and the country as a whole, where rates of sexual violence against women are some of the highest in the world.

In the piece, you encounter 76 short stories of the individuals who wanted to speak out about their experiences with street harassment. Additional video and still photographs document the six days Fazlalizadeh and Fusion producers spent in the Mexico City, drawing, printing, posting, and in a few cases, avoiding local law enforcement officers.

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February, 2015

The Dawn Wall: El Capitan

The Dawn Wall: El Capitan

The NY Times hits it out of the park again with another impressive long-form immersive piece of journalism called The Dawn Wall: El Capitan. The piece features an elegant webGL interactive visualization of Tommy Caldwell and Kevin Jorgeson’s free climbing ascent of the “Dawn Wall" on Yosemite National Park’s El Capitan, considered the most difficult rock climb in the world. It's a great example of using technology to serve a compelling story.

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January, 2015

Stickup Kid

Stickup Kid

Check out this beautiful immersive long-form story from Frontline called Stickup Kid. It's the harrowing story of a boy named Alonza Thomas who spent 13 years in prison with adults. He was 16 years old when he was incarcerated and was one of the first in his county to be prosecuted under California's tough new law against juvenile offenders.

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January, 2015

The New York Times' Year in Interactive Storytelling 2014

The New York Times' Year in Interactive Storytelling 2014

The New York Times continued to innovate new forms of immersive journalism throughout 2014. To this end, it created a single repository of all the multimedia stories, data visualizations, data-driven stories, explanatory graphics and visual interactive features it created in 2014. It's a great resource for immersive media creators.

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November, 2014

Harvest of Change

Harvest of Change

Think virtual reality storytelling techniques are just for futuristic video games? Think again - check out "Harvest of Change", an immsersive look into how Iowa farm families are confronting a nation in transition. Over five days, meet four Iowa farm families navigating this changing world. And, in a journalistic first, step into the century-old Dammann farm through 360-degree video and virtual reality. This project was built using the Unity 3D engine.

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September, 2014

Everest Avalanche Tragedy

Everest Avalanche Tragedy

Most of us will never experience the incredible adventure of climbing Mount Everest. But Everest Avalanche Tragedy provides us with the next best thing - an amazing overview of just how harrowing it can be. The stunning interactive site includes sounds of wind and snow, and allows you to virtually climb the mountain by the same route the Sherpas take, while listening to the devastating radio recordings from the day of a tragic avalanche.

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August, 2014

Detroit: Evolution of a City

Detroit: Evolution of a City Detroit: Evolution of a City is an interactive look at the growth, decline, and revival of the city of Detroit through historic and present-day pictures. It was created as part of a larger project called DetroitUrbex.com, Detroiturbex.com, a website dedicated to documenting the past, present and future of the City of Detroit.

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June, 2014

Shake It: A Modern Polaroid Love Story

Shake It: A Modern Polaroid Love Story

Shake It: A Modern Polaroid Love Story is a public radio documentary that takes a tender look at two modern instant photo technologies - Polaroid and digital photography - and the human connections we make with them. It includes interviews with Gus Van Sant (and his dog, Milo) - film director and photographer, Christopher Bonanos - author of "Instant: The Story of Polaroid", Dave Bias - Vice President, USA, The Impossible Project, William Westley and Bruce Scott - PolaroidSF.com, and Joe Robinson - Designers + Geeks.

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November, 2013

A Game of Shark and Minnow

A Game of Shark and Minnow

The New York Times continues to keep exploring long-form immersive storytelling with its latest offering, "A Game of Shark and Minnow". The story focuses on a long-disputed region in the South China Sea and features the parallax scrolling technique with which we've become familiar. The approach with this story is a much more refined experience though. It doesn't feel like Snowfall, the parallax effects are more subtle and less jarring.

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October, 2013

Highrise

Highrise

The New York Times released another immersive media project, "A Short History of the Highrise". The project is an interactive documentary that explores the 2,500-year global history of vertical living and issues of social equality in an increasingly urbanized world.

The project includes four short films. The first three (“Mud,” “Concrete” and “Glass”) feature photographs from The New York Times's archives, a repository of millions of photographs. The fourth film (“Home”) features images submitted by the public. The piece incorporates the films and allows viewers to explore the project’s themes with additional archival materials, text and games.

The project was produced by Op-Docs and the National Film Board of Canada.

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September, 2013

The Jockey

The Jockey

As a follow up to the widely popular "Snowfall" project, released by the New York Times last year, they have created a new longform immersive piece called The Jockey. It has all the scrolling and parallax effects, but instead of exploring a disaster narrative, it explores the suspense of horse racing.  

What makes this different than a simple Snowfall sequel (but with horses) is the advertising strategy now in place. It seems the New York Times is selling complete sponsorships for these special immersive media longform pieces. BMW is the sponsor for The Jockey. 

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August, 2013

Firestorm

Firestorm

Snowcrash opened the door to a new wave of immersive journalism. And the team at The Guardian has raised the bar with Firestorm, which was originally released in May of 2013. The project tells the story of the Holmes family, who survived a violent bushfire in Tasmania.

The blend of audio, imagery and video is quite simply, stunning. 

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June, 2013

Daft Punk, Machines for Life

Daft Punk, Machines for Life

Indie rock site Pitchfork.com recently took a page from The New York Times with it's interactive feature of the band Daft Punk, called Machines for Live. (Anybody remember Snowfall?) Check it out, it's got the scrolling craziness that seems to be the hot thing these days in interactive design. But if you can get past that, you'll experience a new type of article. One that blends text, images, infographics and video...and lots of fire. It's well done and let's hope that Pitchfork.com continues to explore interactive storytelling in new ways.

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Immersive Theater / Live Event

May, 2017

Gorillaz Spirit House

Gorillaz Spirit House

Gorillaz and Sonos recently announced three pop up spirit houses around the globe. The fan experiences took place in Brooklyn from April 21-23, Berlin from April 28-30, and Amsterdam on May 6. These spirit houses are described as "immersive, high fidelity" happenings in raw spaces that feature exclusive music, custom artwork, physical installations, and digital projections.

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February, 2017

Hall of Magic

Hall of Magic

Hall of Magic is an immersive installation created to promote the second season of Syfy's The Magicians. Developed by Mash Studio, the installation includes different rooms, each using technology to give the visitor the illusion they are experiencing magic.

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January, 2017

Noor Brain Opera

Noor Brain Opera

Noor Noor is a fully immersive brain opera premiers in 360-degree theatre, with a performer launching video, audio and a libretto through brainwaves and audience interaction.

Noor (which translates as ‘light’ in Arabic) is a brain opera that asks, though metaphor, analogy, sound, text, light, movement, brain sensors and audience interaction with an ‘actor’ wearing an Emotiv EEG brainwave headset just one simple question – "Is there a place in human consciousness where surveillance cannot go?"

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January, 2017

Refuge

Refuge

Refuge is a live immersive experience where you will solve puzzles and games to journey through the narrative. Refuge at The Mist (in NYC) is the first location that the protagonist, Alex Ayers, has built to see if you are worthy for an opportunity unlike any other in the dystopian universe that is Alex’s 2016. The alternate reality of 2016 is a world in disarray from the effects of an environmental apocalypse. At Refuge, you walk through meticulously designed scenes curated from Alex’s life, interact with your environment inlaid with technology, and complete interconnected tasks.

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November, 2016

The Tension Experience: Ascension

The Tension Experience: Ascension

The Tension Experience: Ascension is a horror-themed immersive theater production directed by Darren Lynn Bousman, which combines elements of a haunted house and escape room. Located in an abandoned warehouse in Los Angeles, this horror experience is customized for each audience member.

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September, 2016

Meow Wolf

Meow Wolf

Meow Wolf is an arts production company that creates immersive, multimedia experiences to explore new realms of storytelling. Located in a large former bowling alley in downtown Santa Fe, it is described as a combination of jungle gym, haunted house, children’s museum, and immersive art exhibit.

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September, 2016

Refinery29's 29Rooms

Refinery29's 29Rooms

To celebrate Refinery29's 10th anniversary the fashion lifestyle brand has created 29Rooms, an immersive shopping experience that is part of New York Fashion Week. 29Rooms is a free, fully immersive fun house made up of 29 themed rooms that push the envelope on current issues like body positivity, the Presidential Election and fashion trends like pastel hair color. It's open from September 9th to 11th and is located at 8 Ingraham Street in Bushwick, Brooklyn, NY.

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September, 2016

The Guilty Party

The Guilty Party

The McKittrick Hotel (home of the immersive theater institution Sleep No More) is celebrating the classic murder mystery game/movie CLUE with The Guilty Party. It's part of their "Supercinema" party series, previous parties included the Great Gatsby earlier this year. The Guilty Party will feature multiple arenas of dancing, drag and dance performances, photo booths and an open bar. Upon registration, guests are required to declare which character they'll dress as. The party happens on September 17th. 

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June, 2016

Ark

Ark

Ark is a transmedia project that stages immersive short story shows in library spaces, using literature, theatre and live art. Story performances involve cross-arts collaborations with film, illustration, animation, sound, music, dance and book art, as well as audience interactions.

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February, 2016

The Grand Paradise

The Grand Paradise

The Grand Paradise is an immersive theater experience by Third Rail Projects. The play is set in a late 1970's tropical resort, where a fountain of youth is supposedly located. Audiences are guided through curated, one-on-one interactions with the cast, creating individual experiences for each audience member.

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February, 2016

The Headlands Gamble

The Headlands Gamble

The Headlands Gamble is a weekend trip for two with a thrilling storyline woven through it. You and a partner are the detectives in an immersive mystery story set amidst some of the most beautiful locations in Marin County, California.

Participants drive from location to location in a custom car, meeting characters, unearthing clues and following leads while experiencing all that the North Bay has to offer. An interactive game dashboard digitally augments the experience, guiding you to make the most of your weekend and together lead the story to its climactic conclusion.

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December, 2015

Hopscotch Opera

Hopscotch Opera

What if a car became the tool for a transformed view of your own city? After the success of INVISIBLE CITIES, The Industry, LA’s new and experimental opera company, created it's latest project, Hopscotch, an audacious new operatic experience that takes place inside a network of crisscrossing cars throughout the cityscape of Los Angeles. The project is receiving a lot of mainstream press. Could this be the new Sleep No More?

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November, 2015

Houseworld

Houseworld

Houseworld is a new surrealist immersive theater performance. One by one, guests enter a transformed historic rectory and step into a dreamworld. Guests are free to find their own path, from the dark recesses of the basement to the illumination of the attic.

Each room contains a different emotion. Each character represents a different facet of the human psyche. The surreal inhabitants of the house deliver a heightened sense of intimacy, which is often experienced one on one. 

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August, 2015

Outsourced

Outsourced

Oursourced is an an interactive play created by The One Trick Circus. Annie, an outsourced HR rep arrives at a company to fire Steve, a man she's never met. Seconds later, the entire office is taken hostage by an anonymous stranger.

In this interactive play, the audience watches the action from Annie's point of view and communicates with her via headset. It's the audience's task to guide Annie through the narrative, facing mounting obstacles and difficult decisions. Can you get Annie out of there alive, save the others and catch the villain?

Outsourced premiered in July 2015 at the Brick Theater, as part of the 7th Annual Game Play Festival.

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June, 2015

Memoryscapes

Memoryscapes

Memoryscapes is an immersive multimedia installation featuring oral histories by Italians living in New York City talking about the city of Venice. The project which investigates how memory and reality affect one another, through notions of architecture and related mental images, resulting in a complex body of work that includes immersive audio, multimedia documentation, and cutting-edge holographic technology.

The artist developed a way to merge personal memories of the city with tridimensional satellite data, creating a holographic and fragmented “audio-cartography” of Venice. Created by artist Emilio Vavarella.

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April, 2015

Dream's of Riley's Friends

Dream's of Riley's Friends

Dreams of Riley’s Friends is a six-week encounter with a stranger from out of town. The decisions you make about this new-found friend, steer a story that occurs entirely by text messages on your mobile phone. No set, no lights, no venue to go to. Will you invite Riley to tomorrow’s parade? Will you keep dreaming of the house that is slowly filling up with milk? Will you change the way you feel about the metal lever in your mind?

The project is an interactive, slow-motion story that unfolds over six weeks. Sometimes we’ll send several texts in a day. Sometimes none for a week. Where the story takes you – and the Riley you get to know – depend on the choices you make.

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March, 2014

4CHAMBERS

4CHAMBERS

4CHAMBERS is a sensorial journey into the human heart. The performance space is transformed into an intimate environment with corridors that function as arteries and veins leading to four discrete performance chambers. Guided by six cast members, an audience of 12 circulates through the space, monitoring their own hearts throughout this immersive multimedia performance.

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February, 2014

The Skype Show

The Skype Show

The Skype Show is a new transmedia musical written and performed over Skype by two artists torn apart by visa regulations. In November of 2010, Jody Christopherson and Michael de Roos formed the indie-folk-beatbox-rock band Greencard Wedding in Crown Height Brooklyn. In December of 2012, Michael's visa ran out and Jody and Michael discovered they couldn't harmonize over Skype.

But they could write a play. And music. . . and maybe get an artist visa. The Skype Show is an exploration of the ways technology can enable us to transcend boundaries, uniting artists with each other and their audience.

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December, 2013

Invisible Cities

Invisible Cities

Imagine yourself in LA's historic Union Station, surrounded by passengers and passersby, wearing a state-of-the-art pair of Sennheiser wireless headphones, all while experiencing a new opera happening all around you - live.

Invisible Cities is an invisible opera for wireless headphones. Participants discover a secret level of reality at the station, isolating singers and dancers from pedestrians. They soak in LA's architectural gem, and have a highly private experience in this public space.

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September, 2013

The Purge: Fear the Night

The Purge: Fear the Night

Blumhouse Productions (the company behind theParanomal Activity franchises) continues to push new boundaries in scaring the pants off people. Part immersive theater, part haunted house, part film, they have created The Purge: Fear the Night.

Set to open September 27th, running through Halloween, you can experience it at the Variety Arts Theater in Los Angeles. You don't want the story, it happens to you. Attendess will be able to interact with their surroundings and uncover the carefully guarded secrets of Purge Night.

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August, 2013

The Drowned Man

The Drowned Man

Punchdrunk, the group behind Sleep No More, has premiered its largest project yet - The Drowned Man - which recently opened in London. The show allows audience-members to explore the seedy underworld of a Hollywood film studio. Punchdrunk has created a sprawling world in a vast former sorting office next door to Paddington Station.

The setting includes four floors with gloomy corridors, beds, shops, bars, trees, caravans, chapels, even a working movie theater. The Drowned Man, a co-production with the National Theatre, is the company's most ambitious work to date.

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April, 2013

The Trial

The Trial

London-based immersive theatre company Retz has reinterpreted two of Franz Kafka's works -- The Trial and InThe Penal Colony. The performances are highly interactive as audience members travel around London. The Trial, published in 1925, tells the story of a man arrested and prosecuted by a remote, inaccessible authority, with the nature of his crime revealed to neither him nor the reader. In this modern interpretation, Retz explores the value of identity in the internet era, when it can be easily bought, cloned or stolen.

The production is a large-scale interactive story where audience members follow the protagonist through a series of locations in London as he comes to terms with his mysterious arrest. Audience members experience the story in a series of one-on-one encounters with some of the 47 cast members and find themselves lured into helping the protagonist. What they say to the actors will be noted, disseminated via the web, and potentially used against them by other cast members at a later moment.

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Interactive Art

May, 2017

After Ice

After Ice

After Ice is an app that allows you to visualize sea level rise where ever you are standing and experience climate change through augmented reality. The app experience makes global ice melt visceral and felt by putting you inside future scenarios.

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May, 2017

Fedex SoundTrack Art

Fedex SoundTrack Art

Fedex SoundTrack Art is a feature on the Fedex website that allows users to create a soundtrack for their package. The site creates a musical composition based on the package’s shipping route. Each attribute has a distinct musical signature, and the elements combine to score a short video illustrating the package’s trip.

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May, 2017

Life Is Cheap

Life Is Cheap

Life Is Cheap is an installation at the Guggenheim Museum by artist Anicka Yi that uses human sweat as the basis for its exploration of the notion of identity. The artist worked with molecular biologists and forensic chemists to translate organic compounds into scents, which are emitted alongside live bacteria sculptures in the exhibit.

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January, 2017

Sacred Spaces: Himalayan Wind

Sacred Spaces: Himalayan Wind

Sacred Spaces: Himalayan Wind is an immersive installation at The Rubin Museum which uses audiovisuals to simulate the experience of visiting a Himalayan Shrine and helps visitors reflect on the devotional activities there. The museum commisioned Soundwalk Collective to record sounds from a shrine in Nepal for the installation.

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January, 2017

The Glass Room

The Glass Room

The Glass Room is an immersive art exhibition which examines how much technology intrudes into our online lives without us even knowing it. Developed by the Tactical Technology Collective and Mozilla, the exhibit features a variety of art pieces visualizing how data is sourced from unsuspecting users and exploring how sinister its use can be.

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November, 2016

20 Day Stranger

20 Day Stranger

20 Day Stranger is an app that reveals intimate, shared connections between two anonymous individuals. For 20 days, you and a stranger experience the world in your own way, together. You don't know who it is or exactly where they are, but the expeirence reveals enough about someone to build your imagination of their life. It's a mobile experience that exchanges one person's experience of the world with another's, while preserving anonymity on both sides.

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November, 2016

Dreamlands: Immersive Cinema and Art

Dreamlands: Immersive Cinema and Art

Dreamlands: Immersive Cinema and Art, 1905–2016 is an exhibit at the Whitney Museum that explores the ways in which artists have dismantled and reassembled the conventions of cinema to create new visual experiences of the moving image. The exhibit spans over a century of works by American artists and filmmakers, as well as a small number of German works from the 1920s who had a storng influence on American art and film.

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July, 2016

The Great Animal Orchestra

The Great Animal Orchestra

Check out the latest project from Upian, called The Great Animal Orchestra. It is an interactive audio experience designed around the soundscapes of Bernie Krause. Using sounds collected over the course of 40 years, Bernie Krause teaches us to listen to nature’s speech and to understand the music of biophony and geophony. The interactive soundscapes create the unique opportunity to hear the language of our nature, as one can listen to a living organism.

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April, 2016

Jungle-ized

Jungle-ized

Jungle-ized is an interactive sonic visual art installation in Times Square celebrating Earth Month, April 1-30, 2016 in collaboration with a Voice for Nature. Featuring Amazon Rainforest Sound Environments Recorded by Francisco López.

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Interactive Film

May, 2017

The Rhythm of Time

The Rhythm of Time

Like the electronic music sequencer, the narrative threads of our life run in parallel. Sometimes these threads are in sync and everything falls into place, other times they clash in a dissonant racket.

The Rhythm of Time is a short film introduced with an interactive music sequencer to help the audience understand the various themes of the film.

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April, 2017

Let's Make It Count

Let's Make It Count

Check out the latest project from Upian, an interactive film called Let's Make It Count where you can follow four different characters. At the end of their trip to Los Angeles, four friends decide to separate their routes and seek to live memorably their last day in the city of angels.

The Cardinals are Simon Bouisson, Ambarish Manepalli, Akihiro Hata and Ludovic Zuili. Through short films of fiction that intertwine around a common plot, the four directors explore new forms of storytelling on the web.

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January, 2017

Late Shift

Late Shift

Late Shift is an interactive film that follows the life of Matt, a student on his way to a night job, faces an easily relatable dilemma: help a lost tourist with directions and risk being late to work or ignore the man and hop on a waiting subway train. Matt's choice if up to you and you control every major plot turn in the film.

Each viewer gets to decide to act selfless or selfish, to fight or take flight and in the end to become a hero or end up in a body bag.

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January, 2017

One Shared House

One Shared House

Thirty years ago, eight women embarked on a radical experiment in urban living: they built a communal house in central amsterdam in which practically everything — from kitchen utensils to childcare — was shared.

The house was conceived as an alternative to expensive, single-family apartments and atomized urban lives. it also reflected decades of progressive thinking on feminism, gay rights, and collaborative living.

With co-living making a comeback, new york-based designer irene pereyra returned to her childhood home to learn about the story of this unusual place, and to discover what we are willing to share in our living environment on a day-to-day basis — beyond the safety of our screens.

Check out One Shared House.

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December, 2016

Christchurch Dilemmas

Christchurch Dilemmas

Christchurch Dilemmas is an interactive piece that examines a series of issues currently facing the city of Christchurch, which is still recovering from a major earthquake five years ago. The project engages the community in active discussion about their options in 5 key areas.

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December, 2016

I SPY DOC

I SPY DOC

The Five Eyes Alliance is a secretive, global intelligence arrangement between the governments of Australia, Canada, New Zealand, United Kingdom and United States. The alliance represents the largest surveillance program in human history. I SPY is an interactive documentary reveals how it impacts our lives.

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December, 2016

POI 360

POI 360

POI 360 is an immersion into the world of POI in Aotearoa New Zealand. Includes a 360 experience, a documentary and additional layers of information and video.

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November, 2016

Framed

Framed

Framed is an interactive escape room mystery broadcast live on Facebook. Written by David Varela and produced for UKTV's Alibi Channel. this online experience allowed users to partcipate in the main character's decisions on how to solve a crime scene. 

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November, 2016

Words Can Save Me

Words Can Save Me

Words Can Save Me is a digital experience designed to raise awareness of the risks brought by cyberbullying. Users interact with two short interactive movies following the lives of two millennials. They are given the chance to communicate with these characters when they are about to make the biggest mistake in their lives, cracking under the pressure brought by online bullying. Using voice recognition technology, users can talk to children on the brink of suicide.

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October, 2016

Deprogrammed

Deprogrammed

DEPROGRAMMED is an interactive companion to the film of the same name. It chronicles Ted ‘Black Lightning’ Patrick’s anti-cult crusade. His practice of ‘deprogramming’, also known as ‘reverse brainwashing’, started in the early 1970s and quickly snowballed into a vast underground movement composed of concerned parents, ex-cultist-turned-deprogrammers and some sympathetic law-enforcers whose mission was to physically and mentally remove individuals from ‘cults’

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September, 2016

Tantalum

Tantalum

Tantalum is an interactive film experienced online using headphones. Its interactivity rely's heavily on binaural (3D) sound. The experience totals 30 minutes during which the user must make a series of decisions, choosing between two possibilities each time. User's select their choice using the right or left arrow of their keyboard, or directly with their smartphone. This very simple method of interaction enables the user to direct the story as they wish, in order to discover its five different endings.

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June, 2016

Localore: Finding America

Localore: Finding America

Localore: Finding America is an independent public media production comprising 15 teams embedded for nine months at forward-moving public radio and television stations across the U.S. It’s the third in a series of national productions first launched by AIR in 2010 and led by some of the most gifted independent producers in the nation. Localore moves into communities large and small to invent new storytelling models with citizens who help us tell a new story of the rich diversity of America today.

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April, 2016

Biology of Story

Biology of Story

The Biology of Story is an interactive documentary created by filmmaker Amnon Buchbinder and Helios Design Labs. The project has assembled a vast, networked, interactive archive of filmed insights from those who work with story in a wide range of fields: screenwriters, novelists, storytellers, physicians, clergy, scientists, journalists, lawyers, more.

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April, 2016

Shield Five

Shield Five

London. Present Day. Security driver John Swift is arrested for his involvement in a diamond heist and subsequent death of a colleague. Determined to prove his innocence, he finds himself on the run from both the police and those he believes have framed him. Embroiled in a perilous game of cat and mouse, will he be able to evade capture long enough to uncover the truth?

Check out Shield Five, and watch the entire crime drama unfold on Instagram in under 10 minutes. (With over 32K instagram followers they are doing something right.)

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March, 2016

Criers of Medellin

Criers of Medellin

Criers of Medellin is an interactive web documentary about those who sing to sell in Medellín, Colombia. The city's soundscape includes voices of all kinds, especially urban shouting from street vendors. They understand that clientele, like lovers, are seduced by the ear, and they commit to this in order to sell their products.

The piece presents a tour of the city and let's users meet these vendors and confront their realities and problems. The user engages in dialogue with the realities of street vendors who are rarely protagonists. On the tour, the user chooses their pace and path, creating a unique film experience. 

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March, 2016

Death Is _______

Death Is _______

The interactive documentary Death is ___ aims to spark conversations about death through an online experience. The project focuses on the interesting perspectives of people who deal with death every day. Through a collection of short videos, photos and articles, they share their views through the documentary’s four main themes on death – fearlessness, dignity, hereafter and memories.

From teen courses on death rites to a group of cancer patients who accompany each other in their final days, the creator's hope their subjects’ willingness to discuss death will inspire audience to do the same.

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March, 2016

My Name Is Sherpa & I Am Not A Climber

My Name Is Sherpa & I Am Not A Climber

The interactive documentary My Name Is Sherpa & I Am Not A Climber explores a lesser-known side of the Sherpa community in Nepal. The term ‘Sherpa' is often mistaken as a job title, one who aids others to achieve their dreams of summiting Mount Everest. However, this ethic group is so much more - they are a culture of people, people with their own desires, hopes and dreams.

This project explores the stories of eight different Sherpas who are carving out their own life beyond the mountains and in Kathmandu.

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March, 2016

Wei or Die

Wei or Die

It was supposed to be a quiet weekend away from the rest of the world. But when a French business school’s hazing weekend goes too far, it’s up to the police to investigate the death of a young student. But when the testimony doesn’t add up, the authorities quickly realize that this tragedy was no accident.

The project allows the user to control what cameras they view as the narrative unfolds. Wei Or Die, is an interactive feature film created by French filmmakers Simon Bouisson and Olivier Demangel.

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February, 2016

Sailing with Greenpeace

Sailing with Greenpeace

Sailing with Greenpeace is a simple, yet elegant interactive documentary that looks at Greenpeace's boats and their epic journeys over the past 40 years. With a blend of interactive maps, documentary video footage and animation the experience takes the user into the amazing history of the Greenpeace fleet. 

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February, 2016

Slay Your Next Giant

Slay Your Next Giant

Slay Your Next Giant is the latest branded content/interactive video offering from Under Armour. The campaign was created by Droga5 and features leading football players and various young up-and-coming players from Brazil, Chile, Mexico, and the UK.

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January, 2016

BBC R&D: Visual Perceptive Media

BBC R&D: Visual Perceptive Media

The BBC wants to create narrative experiences that are personalized to a user's preferences and biases. With a new R&D project called Visual Perceptive Media it is exploring a technique to alter everything from what's in a video to what a video sounds and looks like depending on a viewer's interests. The experience starts with a personality quiz: a mobile app that asks a few questions to create a user profile. The app also analyzes your music library.

With this information it then determines what group you fit into and serves you a different cut of the video you are about to watch. The differences could include shots, POV and even soundtrack. This is still an internal experiment inside BBC and will likely be used for online video. 

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November, 2015

Earth 2045

Earth 2045

Earth 2045 is an interactive video created for the Swedish pension management company SSP. The project asks you what our planet will look like in the year 2045. It shows what a large impact seemingly unimportant choices can make by allowing the user to slide between starkly divergent visions of our shared future - one where we have devoted ourselves to sustainability, and one where we've allowed self-interest to trump the need for responsible environmental stewardship.

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November, 2015

I Am A Witness

I Am A Witness

I Am A Witness is a clever short film created by Moonbot Studios. There are two versions of this story about bullying - one is a good day, and the other is a bad day. In the piece the main character is a child named Jack who is bullied at school. If you touch the screen, you basically change his day, and watch the good version play out. But if you don’t touch the screen, you see the bad version of his day play out. 

It's simple and effective and part of a larger campaign against bullying spearheaded by the Ad Council. 

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November, 2015

Ice & Sky

Ice & Sky

Ice & Sky looks at the history of climate change as a blend of an interactive graphic novel and film. Through his study of Antarctic ice, Claude Lorius was the first scientist to prove the impact of human activity on our climate. The project shares his extraordinary life intermingling science and polar adventures.

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October, 2015

Good Luck Soup

Good Luck Soup

Good Luck Soup is a transmedia documentary project on the journey of Japanese Americans and Japanese Canadians before, during, and after World War II. Told through both a traditional film and an interactive documentary, the feature film tells the story of one Japanese American family, while the interactive film tells the stories of many.

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October, 2015

The Deeper They Bury Me

The Deeper They Bury Me

The Deeper They Bury Me, is the most recent project from the NFB and it hits hard. Having spent over 40 years locked in a prison cell for a murder he maintains he did not commit, Black Panther activist Herman Wallace says he’s been buried deeper than most anyone on earth.

In this moving project you'll hear what it's like - directly from Herman - to feel caged for one's political beliefs and how he's been able to maintain his sanity through four decades of solitary confinement. 

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October, 2015

TryLife

TryLife

TryLife is an interactive film series out of the UK. Life is about choices. Those we make and those we don’t. Have you ever regretted a decision? Have you said yes, when you should have said no? TryLife is an interactive drama created by some of the best emerging UK talent. At key moments, the action pauses and you make a decision. You make the choices. You suffer the consequences.

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October, 2015

Wander, Wonder, Wilderness

Wander, Wonder, Wilderness

Wander, Wonder, Wilderness is a multi-platform interactive documentary project that explores relationships between humans, community, and nature and highlights the potential impact of urban wilds and green spaces as an antidote to our de-natured lives. It tells the story of urban revitalization and renewal in greater Boston through the creative expression of its participants.

It is an empowering opportunity to crowdsource diverse content and catalyze a collective dialogue around the significance of green spaces in an urban environment. As our progressively technological world pulls us away from the natural environment, it also provides a creative opportunity to consider what is at stake not just for our communities, but also for our increasingly urbanized global ecology.

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September, 2015

Bread

Bread

The NFB's latest immersive expeirence, Bread, is a study in simplicity and beauty. Created by Mariette Sluyter the experience opens the oven door on the practice of baking bread and highlights the way it connects to our cultural and emotional wellbeing. It is an experiment in human connectivity and interactive storytelling, allowing us to take a peek into the lives of six older women from very different backgrounds, all of whom share a passion for bread making.

The web-based project grew out of work Mariette was doing with Calgary Family Services’ Older Adult Team, where baking bread was used as a means to bring people together and improve their quality of life. The theory was that if older people who were at risk of social isolation got together and shared recipes from their culture, they could break down cultural barriers through their own innate storytelling desire, in order to ‘find the universals’ that transcend culture.

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September, 2015

Truffle Pig

Truffle Pig

Truffle Pig is a 2D/CG-hybrid VR immersive experience created by Gentleman Scholar studio for the Oculus headset. The story revolves around a man and his truffle pig, and the viewer can switch between a passive viewing experience or a free-play game to explore the illustrated world.

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September, 2015

Waves of Grace

Waves of Grace

Liberia has endured the largest Ebola outbreak in history. As communities rebuild, one woman seeks healing through faith. Waves of Grace is the story of Decontee Davis, an Ebola survivor who uses her immunity to care for orphaned children in her village. The film is a collaboration between Vrse.works, the UN Millennium Campaign and Vice Media.

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July, 2015

Lahore Landing

Lahore Landing

Lahore Landing is an interactive documentary that aims to show a side of Pakistan not seen in the nightly news. This web-based project uses short videos to show the diverse perspectives of various residents in the cultural center of Lahore, to reveal a more comprehensive view on the country as a whole.

Lahore Landing is a student project friom Nanyang Technological University in Singapore.

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July, 2015

Son Doong 360

Son Doong 360

Son Doong 360 is a web-based interactive experience presented by National Geographic featuring Vietnam's Son Doong cave, one of the biggest caves in the world.

Users can navigate using a map of the cave to experience Son Doong through 360° panoramas and audio captured by photojournalist Martin Edstrom and his team in early 2015. 

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July, 2015

The DNA Project

The DNA Project

The DNA Project is a cool project created in collaboration by the musician j.viewz and digital agency Hello Monday. It's an interactive and ongoing exploration of the process of making an album from songwriting to performance to mixing. J.Viewz offers fans an true inside look into his process with this innoviative piece. Fans are also able to download tracks and remix them as they wish.

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July, 2015

Universe Within

Universe Within

Universe Within is a digital documentary that reveals the hidden digital lives of highrise residents around the world. From intimate whispers on Skype, to explosive political uses of WhatsApp in neighbourhoods under siege, this story takes the user inside the hearts, minds and computers of vertical citizens around the world: from Guangzhou to Mumbai to New York and beyond.

Drawing on documentary, fiction, photography, film, data art and webGL, the project confronts the viewer with provocative questions about ethics, emotions and empathy in our digital, vertical environments.

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June, 2015

Battle Flag

Battle Flag

The battle flag of the Confederacy is one of the most divisive symbols in American history. From a symbol of racism to one of regional pride, a historical artifact to mindless bumper sticker, the battle flag signals different things to different people. And its meaning evolves over time. Battle Flag is an ongoing documentary about the place and meaning of the Confederate battle flag, 150 years after the cilvil war.

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June, 2015

Oil to Die For

Oil to Die For

Black Gold Boom: Oil to Die For focuses on North Dakota's high rate of injury death in the oil fields. It is an interactive, intimate investigation of Dustin Bergsing’s sudden death from inhaling toxic gases while on the job. Directed and written by Todd Melby.

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June, 2015

Points of View

Points of View

In 2007, B'Tselem (The Israeli Information Center for Human Rights in the Occupied Territories) began giving Palestinians living in the West Bank and Gaza video cameras as well as basic training in shooting and editing. Their hope was that the resulting video would allow Palestinians themselves to not only document the infringement of their rights, but also to present their the anger, pain, joy, and hope of their daily lives to both Israelis and to the international public. Points of View, presents their footatge in an ongoing, growing interactive documentary comprised of video footage shot by local Palestinians. 

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May, 2015

After The Storm

After The Storm

After the Storm, is a beautiful interactive documentary essay, that tells the story of what happens after the storm passes, after the media leaves town, and after the adrenaline subsides. The storm in this story is the half-mile wide tornado that devistated the small souther college town of Tuscaloosa, Alabama in April 2011.

Written as a letter to future disaster survivors, the film is not so much about the how and why of the tornado the filmmaker lived through, but it's instead about that central question all of us face after living through something traumatic. Namely, how do we make sense of it all?

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May, 2015

Do Not Track

Do Not Track

Do Not Track is a personalized documentary series about privacy and the web economy created by Brett Gaylor (Rip! A Remix Manifesto). It explores how information is collected and used. Every two weeks, the site releases an episode that explores a different aspect of how the modern web is increasingly a space where our movements, our speech and our identities are recorded and tracked.

During each episode of Do Not Track, users are asked to volunteer data about themselves. The more data users give, the episode dynamically becomes more personalized and targeted to the users interests, geography and online activities. Between episodes, the site’s collaborators share research and other media related to online privacy.

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May, 2015

Karen

Karen

Karen is a life coach and she’s happy to help you work through a few things in your life.

When you begin, she asks you some questions about your outlook on the world to get an understanding of you. In fact, her questions are drawn from psychological profiling questionnaires. She – and the software – are profiling you and she gives you advice based on your answers.

Karen mixes gaming with storytelling to give you a personalised experience. Play to the end and you can buy a report on your own data, showing how the science of profiling has been applied to you.

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May, 2015

The Story of the Stuff

The Story of the Stuff

The Story of the Stuff is a web documentary that tracks what happens to more than half a million letters, 65,000 teddy bears, and hundreds of thousands of other packages, donations, and condolence items sent to Newtown, Connecticut, in the wake of the Sandy Hook School shooting. It follows four people in Newtown whose lives become wrapped up in dealing with all the stuff.

The project hopes to open up a conversation for audiences about how local tragedies have become global and how the tidal wave of stuff poses a complicated burden for the recipient community. It also challenges viewers to think critically about the mysterious, often consumption-driven ways we express remembrance and grief.

Through interactive timelines and videos the site looks at other recent tragedies, including the worldwide response to the April 16, 2007 shooting at Virginia Tech and the shrine that formed following the Texas A&M bonfire collapse of 1999.

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April, 2015

Interactive Haiku

Interactive Haiku

Interactive Haiku is the latest project from the NFB and Arte. It's a project that combines fine art, animation, film and interactivity into 12 short-form experiments that were selected out of 162 submissions by an international jury of immersive media thought-leaders. 

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April, 2015

London Recruits

London Recruits

London Recruits is an interactive documentary that highlights the secret missions carried out by Londoners against the apartheid regime in South Africa. Commissioned by the Victoria and Albert Museum, the project features interviews with those who took part in the anti-apartheid campaigns, from the printers of the leaflets to the people who set off the leaflet bombs. The project takes viewers across multiple parallel narratives.

Browser pop-ups echo leaflets released in leaflet bombs and dedicated viewers are rewarded with a number of hidden stories, picture and poster galleries and photomontages from Peter Kennard. Viewers can either watch all of the narratives, or select a particular strand. Any chosen route takes the viewer to a leaflet maker to write their own message and share it with friends and other viewers.

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March, 2015

In Limbo

In Limbo

In Limbo, a co-production between Providences, Arte and NFB, questions what becomes of our individual and collective memories in the digital era, from the point of view of the data itself. When you start In Limbo, you are invited to connect a number of your social media accounts. Then your data (texts, pictures, sounds, locations) is integrated into the global data stream in the film. The result adds a very interesting personalization layer to the film's narrative.

At several points, you can pause the story and explore this world on your own, sifting through the memories of this vast global brain. The project features insights from key figures including pioneering computer engineer Gordon Bell, and author, computer scientist, futurist and Google Director of Engineering Ray Kurzweil, along with a wide range of everyday users, who together explore the limbo that is this gigantic pyramid of memory.

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March, 2015

Taphobos

Taphobos

Taphobos is an "immersive coffin experience". Created out of a 2-day hackathon, Taphobos is a gaming experience that puts you in a place no one wants to be; a dark, deep and dingy coffin. You are running out of oxygen and your only hope is someone at the other end of a call, you must guide them to your burial site through voice alone as you find clues dotted around your coffin. Taphobos allows you to experience what it would be like if you where buried alive with just a phone call to the outside world.

The game places a user in a real life coffin, utilizes an Oculus Rift, a PC and microphones. One player gets in the coffin with the Rift on, together with a headset and microphone. The other player plays on a PC again with mic and headset, this player will play a first person game where they must work with the buried player to uncover where the coffin is and rescue the trapped player before their oxygen runs out. This experience is powered by the Unity engine.

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February, 2015

Way To Go

Way To Go

Way to Go is a walk in the woods. It is an immersive interactive experience, a restless panorama, a mixture of hand-made animation, 360-degree video capture, music and dreaming and code. The experience is an alarm, a wake-up call to the hazards of today. At a moment when we have access to so much, and see so little, the project reminds us of all that lies before us, within us, in the luscious, sudden pleasure of discovery.

Produced by the NFB & France TV, the project incorporates a number of cutting-edge interactive technologies including html5, WebGL, THREE.js, and the Web Audio API.

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January, 2015

The N Word

The N Word

Following several incidents involving players using the n-word, the National Football League this year instructed game officials to penalize players who used the word on the field of play. The policy, though, was widely criticized as being heavy-handed and out of touch. As the league wrestled with the issue, a team of Washington Post journalists examined the history of this singular American word, its spread through popular culture and its place in the vernacular today. The result is The N Word, a compelling interactive film project.

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January, 2015

Whiteness Project

Whiteness Project

The Whiteness Project is an interactive investigation into how Americans who identify as “white” experience their ethnicity. The project is conducting 1,000 interviews with white people from all walks of life and localities in which they are asked about their relationship to, and their understanding of, their own whiteness. It also includes data drawn from a variety of sources that highlights some quantitative aspects of what it means to be a white American.

The project was produced in association with American Documentary | POV.

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December, 2014

Five Minutes

Five Minutes

is Five Minutes a zombie game or a branded interactive film? It's actually a bit of both. This project was created by Unit9 with support from watch brand G-Shock. As the main character fights to survive the zombie apocalypse the viewer must complete a series of tasks designed to keep him focused. Only if the viewer is successful and the main character retains his memories will he remain alive.

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December, 2014

Google Spotlight Stories

Google Spotlight Stories

Google Spotlight Stories is a new technology hoping to provide a new storytelling canvas specifically for mobile. The Spotlight Stories Player (only for Android users right now) uses the latest advances in 3D graphics to deliver immersive and interactive short stories in real-time. Users are given control of the camera so they can explore the full scene, and thus, every viewing is different.

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December, 2014

The Doghouse

The Doghouse

The Doghouse is an interesting blend of interactive theater and film. A dining table with chairs is placed in the middle of a white room. The table is set for five, and on each plate is placed an Oculus Rift headset and headphones. You sit down, put on the headset and headphones, and instantly you establish a connection between the perceived and the perceiver, between fiction and reality, between then and now, as seen from each character's different perspective.

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December, 2014

The Other Side

The Other Side

The Other Side is a double-sided story from Wieden + Kennedy for Honda. As the video plays the user can toggle between two parallel storylines by pressing the "R" button. The piece follows the travels of a seemingly mild-mannered father who leads a very interesting double life.

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October, 2014

Disaster Resilience Journal

Disaster Resilience Journal

The Disaster Resilience Journal is an interactive documentary that examines how individuals, communities and countries around the world are building resilience in a landscape of climate change, and social, economic and cultural shifts. The Journal is serialized as a set of 42 short articles, released one a day via social media networks, blogs and word of mouth.

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October, 2014

Last Hijack

Last Hijack

Last Hijack Interactive is the companion piece to the Last Hijack film and is an immersive experience about piracy in Somalia. The interface allows users to view the same story from multiple perspectives.

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October, 2014

Warsaw Rising

Warsaw Rising

Warsaw Rising is a moving interactive documentary that was developed in cooperation between the Topography of Terror Foundation in Berlin and the Warsaw Rising Museum for the 70th anniversary of the Warsaw Rising.

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September, 2014

KATRINA / SANDY

KATRINA / SANDY

As documentarians investigating Katrina and Sandy, the creators of Sandy Storyline and Land of Opportunity wondered what they could learn by stepping back and exploring the stories in conversation with one another – and by incorporating a growing amount of research, data, and analysis, to promote a deeper understanding of community rebuilding in the wake of disaster. To this end they created KATRINA / SANDY, a timeline-based interactive documentary that explores these engaging personal narratives – of loss, of leaving, of looking ahead – all layered with multimedia resources from scholars, journalists, and advocates. 

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August, 2014

A Global Guide to the First World War

A Global Guide to the First World War

The Guardian continues to release amazing new interactive documentaries. Their latest is called A Global Guide to the First World War. In it, ten historians give a brief history of the first world war through a global lens. The piece includes original news reports, interactive maps and rare footage. The half-hour experience explores the war and its effects from many different perspectives.

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August, 2014

conferencecall.biz

conferencecall.biz

We've all experienced the annoyance of conference calls. Well meet ConferenceCall.biz, a piece that takes a hilarious look at conference calls. Created by Zach Scott, the piece randomizes audio and images so that each conference call you attend proceeds in a new way. Apparently conferencecall.biz participants have been attempting to get the deliverables to management since January 2, 2014. Good luck with that!

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August, 2014

Guidestones: Sunflower Noir

Guidestones: Sunflower Noir

The innovative web series Guidestones (winner of the Best Digital Program at the International Emmy's) has released a second season called Sunflower Noir. Picking up where season one ended, the interactive thriller follows Sandy Rai as she runs from both her own past, as well as from a global organization intent on culling the human population by whatever means necessary. As with Season One there is a Keystone App for IOS and Android that helps fans unlock story secrets and the second season can also be viewed via daily email/social post delivery.

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August, 2014

The { } And

The { } And

The new interactive documentary The And explores the difficult conversations that couples need to have. Created in collaboration between Noise, a project called The Skin Deep, and director Topaz Adizes, the project explores relationships, communication, and how we connect to each other. Visitors to the site each view a different short film, based on their answers to four questions posed at the beginning of the piece.

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August, 2014

Whole Hog - The Power of Pork

Whole Hog - The Power of Pork

We all love bacon as much as the next person, but check out Whole Hog - The Power of Pork, and you may change your thinking. The interactive documentary sheds light on the energy dynamics within the hog industry in North Carolina. It explores the complex set of relationships among those with an economic, environmental, cultural and political stake in the industry.

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July, 2014

Loves of a Cyclops

Loves of a Cyclops

Here's a beautiful, simple branching narrative project called Loves of a Cyclops. Created on a very limited budget the project features lovely aesthetics and a comprehensive site with lots of story bits and pieces to explore.

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July, 2014

Seven Digital Deadly Sins

Seven Digital Deadly Sins

More awesome interactive storytelling from the NFB, this time in partnership with The Guardian. Check out Seven Digital Deadly Sins, a project that invites us to take a momentary break from our endless stream of tweets, shares, views and comments, to examine who we are as moral creatures in the 21st century.

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June, 2014

FUTURESTATES

FUTURESTATES

What will our society look like 10, 20, or 50 years from today? For four epic seasons, FUTURESTATES has taken us on a journey to explore possible futures through the prism of today's global realities. Written and directed by veteran and emerging indie filmmakers, developed and produced by the Independent Television Service (ITVS) with funding provided by the Corporation for Public Broadcasting, and storyworld design and development by Murmur, this groundbreaking series of science fiction shorts invites the public to envision the future.

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June, 2014

The Devil's Toy Redux

The Devil's Toy Redux

Skateboarding fans are in for a treat with the latest project from NFB Canada and Arte. The Devil's Toy Redux is an interactive cinematic experience designed to open the audience's eyes to the depth and breadth of the skate film genre. Eleven productions let the audience jump from country to country, theme to theme, and era to era. The project honors skateboarding films, yet also ventures beyond trick shots to tell a powerful and universal story of rebellion, intolerance and non-conformity.

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May, 2014

A Trip Out to Sea

A Trip Out to Sea

Sortie En Mer (A Trip Out to Sea) is a harrowing first-person experience that reinforces the importance of wearing a life jacket (it was sponsored by yachtwear manufacturer Guy Cotten). 

What starts as a lovely sailing trip soon escalates into a terrifying experience as the user is literally knocked into the water and must scroll to stay afloat. Eventually this proves futile and you eventually fall to the sea floor. It's a simple premise and the experience is unforgettable. 

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May, 2014

Circa 1948

Circa 1948

Circa 1948 is an interactive art app for iPad and iPhone, an installation and an interactive photo essay created in partnership with the artist Stan Douglas and the NFB Digital Studio.

The project allows users to discover the city of Vancouver circa 1948, a time where two vibrant communities are struggling through a time of change. By exploring this story from the past, the project ties an economic downturn to urban planning, and corruption to the black market and shows their relevance in any time period. 

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May, 2014

Clouds Documentary

Clouds Documentary

CLOUDS is an interactive, generative, documentary that allows the viewer to explore different perspectives on the intersection of code and culture. Filmed using a new 3D cinema format called RGBD and created entirely with opensource software, CLOUDS uses a data-driven “story engine” to present an endless, ever-changing conversation.

It explores themes of creativity and invention, interactive art, simulation, computational design, data visualization, and the future of storytelling.

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May, 2014

Immigrant Nation

Immigrant Nation

Immigrant Nation is a platform that combines interactive film, participatory storytelling, live events, and data visualization. The project explores our connections to immigration, past and present, through storytelling.

At the heart of this project is a simple idea: the U.S. is a nation shaped by immigration, and most families have personal story about it. These stories, whether they happened generations ago or quite recently, are not often shared. The project brings them to the surface - revealing the interconnectedness of these narratives.

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May, 2014

Share It To End It

Share It To End It

Check out the Coalition Against Bullying for Children and Youth's project called Share It To End It. It's an innovative social media activation campaign designed to raise awareness and spark a conversation on bullying.

The projects premise is simple, yet powerful. Each share of the film (and it's important message) shortens the film and helps to end it, just like how we can end bullying by talking about it.

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April, 2014

A Gentleman's War

A Gentleman's War

A Gentleman's War is an interactive documentary that follows The Progressive Cricket Club through their summer season, providing one view into the vast world of Cricket in New York City. In featured interviews of players and cricket scholars a portrait begins to be painted of the great significance of this sport to its fans and players.

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April, 2014

The Most Northern Place

The Most Northern Place

The Most Northern Place is a simple but powerful web documentary about a small town in Northern Greenland.

It tells of a clash of cultures and a conflict of territory set during the run-up to the Cold War, and the forced relocation of the Inuit population native to the town of Thule by the U.S. Army, circa 1953.

The haunting soundtrack, stunning imagery and elegantly simple user experience is quite powerful. 

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April, 2014

Unlock Iran

Unlock Iran

Unlock Iran is an immersive digital campaign led by the Iran Human Rights Documentation Center (IHRDC) to raise awareness about Iran's "prisoners of rights"—individuals jailed for their beliefs, lifestyle or profession. The project utillizes Facebook Connect to personalize the experience giving users their own "sentence".

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March, 2014

#LIVINGOFFTHEWALL

#LIVINGOFFTHEWALL

#LIVINGOFFTHEWALL is an interactive documentary series from Vans that seeks out true stories of extraordinary people living “Off the Wall” through the eyes of four documentarians. Each was given total freedom to explore and interpret the meaning of living “Off the Wall” through words, images and moving pictures.

Part interactive doc and part participatory storytelling, project also pulls in user submitted photos from Instagram and tweets from Twitter. The technology used to created the experience is HTML5 and the user experience follows the now common parallax scrolling model. It is interesting to note that Kaltura is used for video hosting/serving.

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March, 2014

Grozny 9 Cities

Grozny 9 Cities

Grozny 9 Cities is a beautiful interactive documentary that explores specific aspects of the aftermath of two Chechen wars considering them as ”cities” hidden within Grozny.
The city, is a crucible for the evolving Сaucasus society that is trying to overcome recent wars and find its own way of life in between traditional Сhechen values, Muslim traditions, and globalization, to cope with rapidly changing role of women, increasing contrast between rich and poor and political games.

The project, created on the Racontr platform, is a collaboration between Olga Kravets, Maria Morina, Oksana Yushko, and StoryCode Paris founder Gerald Holubowicz.

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March, 2014

Ken Burns The App

Ken Burns The App

Ken Burns has finally released an a digital implementation of his work. The Ken Burns app is free-to-try and collects hours of footage from over 20 of his famed PBS documentaries. It allows users to splice footage from his decades of films to create new short films in the form of playlists that stand on their own as cohesive tales.

This app isn't just notable for being Burns' first digital effort, it could be a new template for other immersive media offerings to follow. Imagine a fashion-highlight app that revolved around themed playlists (users could remix content and only watch clips from a specific designer), or educational apps that parse content by whatever theme the user wants that day.

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March, 2014

My Beloved Enemy

My Beloved Enemy

The second Gulf War broke out in March 2003. Ten years later, few know that the conflict led to the settlement of around 100,000 Iraqi citizens in the United States. From Boston to San Diego, the interactive documentary My Beloved Enemy unveils the intimate wounds shared by former enemies and their wishes for the future.

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March, 2014

Zero Point

Zero Point

There has been a lot of buzz around the Oculus Rift virtual reality headset. The team from Condition One is creating the first-ever 360 degree 3D Immersive Film for the device. Titled "Zero Point", they have released a cool new trailer for the project.

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February, 2014

Enjoy Your Privacy

Enjoy Your Privacy

Ever wonder how secure your smart phone is? According to Norton, not very! To reinforce this point the brand released Enjoy Your Privacy, a multi-device interactive film experience that allows users to follow and interact with four unique stories.

Each story is experienced both on your desktop computer and your mobile phone, with your phone becoming a tool to interact with the online films, and gain access to the characters' phones to read their messages, photos, emails and even bank statements. The project is quite slick and the process for pairing the desktop and phone is seamless.

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February, 2014

Gran Turismo 6 "First Love"

Gran Turismo 6

Legendary Italian American Indy 500, 24 Hours of Daytona, Daytona 500 winner and Formula 1 Champion Mario Andretti is at the center of a new Gran Turismo 6 "First Love" interactive film in which GT fans get to take part in a historic rebuild project. The First Love interactive film is broken into three Chapters: Andretti, Live Build, and Reunion.

During the initial week when the project went live viewers were able to participate in a 'social restoration' of Andretti's very first race car.

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February, 2014

Unknown Spring

Unknown Spring

Unknown Spring tells the story of the devastation left in the wake of the of the Pacific tsunami that hit coastal Japan. The project was initially developed during a POV Digital Hackathon

The interactive documentary is beautiful and features different immersive tools to explore the story. It includes HTML5 video, photos, audio recordings and Jack Price's text descriptions and impressions.

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December, 2013

Everything Changed

Everything Changed

NBC News recently released a new digital companion for its 50th anniversary coverage of JFK's assassination. The project, called "Everything Changed: JFK's Life And Death", includes a total of six-hours worth of videos of NBC archive footage.

The innovative interface allows users to access cross-referenced categorized interviews and content from the new documentary "Where Were You: The Day JFK Died".

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December, 2013

Fort McMoney

Fort McMoney

Released in conjunction with IDFA DocLab 2013, creative pioneers NFB have created a new documentary/video game mashup called Fort McMoney. Visitors to the site play detective, unraveling the many intricacies that lurk beneath the Canadian oil industry.

Set in Fort McMurray, in the heart of the Canadian oil industry, visitors explore a virtual environment where they "discover the city, interrogate its protagonists, and control its destiny".

Visitors can watch interviews with the Canadian environment minister and the chairman of energy giant Total. Other characters also share their views like the owner of a strip club. Data visualizations play a key element in this stunning project.

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December, 2013

Land of Opportunity

Land of Opportunity

Check out Land of Opportunity, an exploration of post-crisis community (re)building in America. This innovative platform merges compelling multimedia storytelling with curated data, research, and calls to action in one collaborative interactive space.

Users can explore and dive deep into layered narratives that connect the dots between the people and processes that are shaping the past, present, and future of our community landscapes. Partners can create and curate their own layered stories and deploy them to increase engagement and effect change locally and nationally.

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December, 2013

The Aatsinki Season

The Aatsinki Season

An online companion to the feature documentary film Aatsinki: The Story Of Arctic Cowboys, The Aatsinki Season is conceived as an interactive debate which exposes the many social, environmental, political and moral issues confronting the Aatsinkis – a family of Finnish Lapland reindeer herders. The online experience continues the interweaving themes of the film and challenges the audience to reconsider their own assumptions about technology, food production, and, most critically, man's place in nature.

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December, 2013

The Passage Chronicles

The Passage Chronicles

Check out The Passage Chronicles, a simple, yet beautiful interactive web documentary that reveals intimate stories of female migrants from around the world. What made her seek a new world? What became of her old world? Who is she now? What is the meaning of home to her?

The Passage Chronicles is expanding and looking for participants.

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November, 2013

Deja View

Deja View

If you haven't already, make sure and check out Deja View. It is a branded-content piece created by Campfire for automaker, Infiniti. Deja View is an interactive film that dynamically adapts to each viewer, depending on their spoken interactions with the onscreen characters.

Deja View tells the story of a couple driving in their Infiniti Q50, unsure of who and where they are and whom to trust. They are also are unsure of who they are running from. Throughout the experience, viewers are able to affect the characters' choices via mobile phone conversations, and help them navigate through these circumstances.

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November, 2013

Offshore Interactive

Offshore Interactive

Offshore an immersive documentary documentary created by Helios Design Labs that explores the dark waters of the global offshore oil industry in the wake of the 2010 Deepwater Horizon explosion. The piece offers a vision of what happens when need and greed push the industry into a new world inhabited by questions we might not want the answers to.

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November, 2013

Silence The Shadows

Silence The Shadows

Released in time for Halloween check out Silence the Shadows, a scary personalized live action and 3D audio Facebook Connect experience created by Luxurious Animals. The experience is reminscent of Take This Lollipop, whereby it is short and sweet and most personalized if you use Facebook Connect. The user can also subtlely control panning of the video. Another unique aspect of this project is the 3-D audio soundscape (make sure to use headphones if you want to experience it).

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October, 2013

Avatar Secrets

Avatar Secrets

A trailer was recently released for Avatar Secrets, a POV documentary for the iPad written, directed and produced by Ramona Pringle.  Avatar Secrets explores the complexities of human connection in the wired world, examining the evolving nature of community, relationships, empathy and interdependence in the real world, and in the digital frontier. 

Due to launch in Spring 2014, Avatar Secrets chronicles writer/director Ramona Pringle’s personal journey across borders and bandwidths in search of love, meaning and community in the 21st century.

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August, 2013

The Power Inside

The Power Inside

Intel and Toshiba continue their partnership in creating award-winning social films and plan to launch their latest project, The Power Inside, on August 15th. Earth is invaded by a race of extraterrestrial mustaches and unibrows who take over the upper lips and eyes of people, thus gaining access to their brains. The main character, with the help of his friends, finds his inner strength (tying the plot back to the idea of what's on the inside that counts.) and defeats the invaders. 

The social aspect of the film allows for fans to audition to play the part of the invaders -- with a twist. Fans will upload a photo from their webcams to the Facebook page, and facial recognition software will add the requisite mustache/unibrow. If fans want to join the team of the "Guardians," they'll have to upload a video of themselves removing mustaches.

And yes, that is Harvey Keitel starring in this project. 

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August, 2013

Unspeak

Unspeak

Check out Submarine Channel's latest project Unspeak, a brand-new interactive documentary investigating the manipulative power of language. It blends filmmaking, data, technology, and graphic design. The project is based on British journalist Steven Poole’s intriguing book of the same name. The story of Unspeak unfolds across a series of short films, data visualizations, and a participatory dictionary.

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July, 2013

Hollow

Hollow

Hollow, the interactive documentary, has launched! The project is a hybrid community participatory project and interactive documentary where content is created “for the community, by the community.” The project combines personal documentary video portraits, user-generated content, photography, soundscapes, interactive data and grassroots mapping on an HTML5 website designed to discuss the many stereotypes associated with the area, population loss and potential for the future.

Members of the community take part in the filmmaking process by creating 20 of the 50 short documentaries in efforts to build engagement and social trust and empower the community to work together for a better future.

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July, 2013

Invisible Picture Show

Invisible Picture Show

A moving new interactive documentary launched at the recent Sheffield Docfest called "Invisible Picture Show". It tells the story of the hundreds of thousands of children worldwide who are affected by immigration detention. Children fleeing war, violence, famine and poverty are too often met with iron bars and isolation. Hidden from the public, they are vulnerable to abuse and often lack adequate access to medical care and education. This moving piece helps make the invisible visible by using real voices from children in detention. 

Using exclusive interviews recorded during telephone calls to children locked up in detention centres in one of four countries (Australia, Greece, South Africa and the United States) talented animators bring the words of these children to life, creating a powerful, extraordinary visual experience to express the world of each child.

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June, 2013

Haunting Melissa

Haunting Melissa

Haunting Melissa challenges the boundaries of filmmaking by putting a ghost in your (iOS) machine. Created by Neal Edelstein, producer of “The Ring” and “Mulholland Drive,” and Hooked Digital Media, the app-only horror film’s goal is to create a visceral reaction in viewers as soon as they see a push notification for a new chapter on their screen.

Some chapters are just a minute long, while others are 20 minutes. Viewers never know when they will get a push notification to download a new segment, mirroring the uncertainty faced by the movie’s main character.

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May, 2013

I Love Your Work

I Love Your Work

Check out I Love Your Workan interactive portrait of the lives of nine women who make lesbian porn. It consists of 2,202 10-second video clips, taken at five-minute intervals over 10 consecutive days. The interactive film exists on a interactive website and is limited to just 10 viewers per day - tickets cost $10 each. Creating scarcity on the internet - very smart.

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April, 2013

Dadaab Stories

Dadaab Stories

The Dadaab refuge camp in Northeastern Kenya is home to around 500,000 refugees and humanitarian workers. Every one of them has a story to tell. Dadaab Stories is an interactive documentary and a place for those stories to live, and be shared with the world.

This ongoing project includes video, poetry, art, photographs, blog posts. One of the most interesting aspects of this project is that the creators enabled the subjects to create various elements of the project themselves. This excellent example of community journalism was a 2011 recipient of a Tribeca New Media Fund grant. 

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April, 2013

The Peanut Gallery

The Peanut Gallery

Google has released yet another cool experiment to show off the latest developments in Chrome. Check out The Peanut Gallery, a Chrome experiment that lets you add intertitles to old film clips using your voice, and then share those clips with your friends. It uses your computer's microphone and the Web Speech API in Google Chrome to turn speech into text. You can also record the whole process, effectively allowing you to make your own silent movie.

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March, 2013

Reinvention Stories

Reinvention Stories

In 2008, Forbes Magazine labeled Dayton, Ohio as one of the fastest dying cities in the nation. Filmmakers Julia Reichert and Steve Bognar were like many Dayton residents, disappointed by the dismal labeling of their city. They decided to head out into the city and start asking people what they had been doing since the recession hit. What were they before? What happened? Who did they become?

They partnered with Zeega to create ReInvention Stories. The result is an interactive film experience that brings real life documentary stories into an interactive environment. Act One was recently released. It follows the lives of 6 people as they begin that first step of reinvention and takes the audience on a journey through the city of Dayton, as seen through the eyes of its residents.

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February, 2013

Days to Live

Days to Live

Days to Live is an innovative branded content project created by Pulse Films and Storythings. It aims to challenge our relationship with time and to encourage us to live life more bravely.

Utilizing a Facebook Connect web app, users complete an interactive online questionnaire that lets users play with time, moving forwards and backwards through the film as they answer questions about their lives, habits and secrets. The film uses an HTML5 technique based on animated gifs - the film sequences can be 'scrubbed' and played with by moving around the film with the cursor. At the end of the questionnaire you are given a calculation of your 'Days To Live'.

Users can then download a Diesel Timeframes alarm clock App, that will wake each user up with a reminder of the number of days they have left to live and also presents an inspirational message.

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February, 2013

Exit Vine

Exit Vine

Red Bull Media House has launched a new web series called Exit Vine. The web series follows an aspiring musician who moves from Iowa to Los Angeles and starts a rock band. The 10-episode series will air every Monday on the Red Bull Music YouTube channel.

Exit Vine will also be interactive, in that users will have the ability to vote on certain plot elements. For example, the first episode prompts viewers to select the band's name based on three choices. To cast their votes, viewers have to simply leave a comment under the episode on YouTube.

It will be interesting to see how the interactive components of the story are woven into the actual production of the series.

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February, 2013

Rough Ride: The Oil Patch Tour

Rough Ride: The Oil Patch Tour

Check out Rough Ride: The Oil Patch Tour, an interactive documentary that provides an incredible look into life in one of nation's fastest-changing regions.

The project was created with Zeega, the Cambridge-based interactive storytelling technology company. The Rough Ride is part of "Black Gold Boom: How Oil Changed North Dakota", a multimedia public media project exploring the oil boom in western N.D. Stories air on Prairie Public.

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February, 2013

The Journal of Insomnia

The Journal of Insomnia

Check out NFB's most recent project, The Journal of Insomnia, a two-phase project of ambitious scope.

For the first phase of the project, people with insomnia are invited to respond to an interactive online survey. They can share their experience via text or webcam. All content will serve as part of the experience site, which is the second phase of the project. As we have come to expect from NFB, the user experience is impressive.

The second phase of the project offers a portrait of people with chronic insomnia. Visitors to the site - both those who have insomnia and those who don't - will see a series of profiles of people with insomnia.

The Journal of Insomnia is a unique artistic and collaborative project, bringing together the stories and experiences gathered in Phase 1. The result will be powerful and intimate - highlighting the experience of insomnia rather than its clinical treatment.

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February, 2013

The Trip

The Trip

The Trip is the brainchild of the Kissinger Twins and UNIT9. It tells the story of Jack Torrance, a laid back 80-year-old with an unforgettable voice and wicked sense of humor.

The project consists of an interactive film, a short cinema film, a photography series and a concept album by Smolik.

The transmedia approach of the project tells Jack Torrance's story in different ways with each of the individual executions designed especially for the media in use.

Built in HTML5, the interactive film is a road movie consisting of 11 chapters. Users choose their own pace unveiling Jack's story via tapping or moving the cursor of their mouse. The story stays the same but scenery always changes.

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January, 2013

Austin Music Map

Austin Music Map

Check out Austin Music Map, a project that is a participatory documentary project that creates portraits of the venues and spaces where musical communities gather. It invites you to play the city and map the uncharted terrain of Austin's rich sonic landscape. Take us into your corner of the city. It shares Austin's best kept musical secrets.

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December, 2012

Clouds Over Cuba

Clouds Over Cuba

This interactive multimedia documentary from the JFK Library marks the 50th anniversary of the Cuban Missile Crisis. The two-hour film includes a collection of photos, footage, and speeches of President Kennedy and others involved in the 1962 event. During the film, a dossier populates with multimedia items that can be accessed later through the web or from a mobile device.

Clouds Over Cuba also includes the ability to sync to iCal or Google Calendar so that viewers can relive the days leading up to the crisis in virtual realtime.

For those interested in theoretical alternate history timelines, a short film is presented at the end of documentary that explores what the world would have been like had the Missile Crisis evolved into an all-out nuclear war.

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December, 2012

Moneyocracy

Moneyocracy

Check out the new transmedia documentary project Moneyocracy called ROOM 501C4. It was created by Gerald Holubowicz and Jean Nicholas Guillo - both independent photojournalists/filmmakers.

ROOM 501C4 has been published on lemonde.fr in french version and is now available in english on the official website: www.moneyocracy-project.com.

ROOM501C4 is an interactive documentary (idoc) where comics, serious gaming and documentary are mixed to address the issue of money in politics during the 2012 elections. Trevor Potter (Stephen Colbert's lawyer) Bob Biersack (opensecret.org) and Paul Blumenthal (Huffington Post) among others share their views on the influence that Super PACs and 501c4s have in the democratic process.

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December, 2012

Northwoods

Northwoods

Northwoods is another immersive media gem from our neighbors to the North, it's a literary adventure "above the treeline".

Northwoods is an immersive documentary project about the trip of a lifetime. In August 2011, award-winning journalist and activist Shelagh Rogers invited five of her favorite authors to join her in Torngat Mountains National Park, to explore how experiences on the land could be transformed into the georgraphy of the imagination.

Over the course of a week, each writer produced an original work that reflected their adventures among the mountains and people of northern Labrador. Northwoods adds their voices to the continually evolving idea of North, as both a remote natural wonder and a sacred homeland.

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December, 2012

The Carp and The Seagull

The Carp and The Seagull

The Carp and the Seagull is an interactive short film about one man's encounter with the spirit world and his fall from grace. It is a user driven narrative that tells a single story through the prism of two connected spaces. One space is the natural world and the other is the spirit or nether world.

The story is told in a stripped down polygonal style that reflects the emotional, spiritual states of the characters. High density, smooth polygon vertices indicate oneness with the world while distorted, non-uniform shapes show unease within the characters.

Directed by Evan Boehm at Nexus Interactive Arts, the film is an experiment in space and narrative using the latest in web technology. The film brings together 3D character modeling, rigging and animation with HTML5 and WebGL THREE.js technologies.

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Interactive Music Video

January, 2017

Can't Get Enough of Myself

Can't Get Enough of Myself

The video for Santigold’s 99¢ song Can’t Get Enough of Myself co-stars you! The interactive music video sees a self-absorbed Santigold walking around New York City while you (courtesy of yoru webcam) keep popping up in posters and reflections around her.

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November, 2016

Art Project OE20

Art Project OE20

Art Project OE20 is an online, interactive art project dedicated to the albums of European rock band Okean Elzy. Users can navigate through eight virtual art installations to explore tweny years of the band's music.

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August, 2016

Route One

Route One

Route One is a 24 hour music video by Icelandic band Sigur Rós which was originally presented live on Iceland's national television and globally on YouTube. Following the island's coastal ring road, the video is set to an evolving soundtrack based on a recent song by the band. It can now be viewed in either HD or as 4K 360°.

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February, 2016

Fantom Sensory Music

Fantom Sensory Music

Fantom Sensory Music features the brand new EP from Massive Attack and lets users play back both the ‘original’ mixes of songs as composed by the band but also dynamically produce their very own ‘personal’ dub mixes. ‘Personal’ mixes reflect the user's movement and balance, the time of day or night, their location and surroundings (as captured by their device’s camera).

Live social media events also trigger interesting sets of mix events. User's individual Fantom audio mix data can be shared with others by sending pictures or video clips of their current mixes to their contacts.

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December, 2015

Antidiary

Antidiary

To promote the release of her 8th album "ANTI" Rihanna just released a mobile mystery game called Antidiary. Created in partnerships with Samsung the experience is presented as a 360 video with clues presented in linear video clips. It's all very mysterious.

Check it out long enough and you will be prompted to check out an Instagram account called "iamthekeyholder" featuring crude drawings of the Braille girl character from the game around various locations whose corresponding cities are geotagged in each post.

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December, 2015

Chains

Chains

Don't Look Away is an interactive music video released on Tidal to accompany the song "Chains" by artist Usher, which uses camera-enabled face recognition to address the issue of racial profiling and police brutality. The video is only available in the Firefox and Chrome browsers to users who activate their webcam; if a user turns away or switches to a new tab or window, the music stops playing and “Don’t Look Away” appears on the screen. 

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December, 2015

Myth

Myth

Myth, is a VR music video that interacts with and builds upon the music of the band Livyatanim. To create the connection between the visual and audio elements the creators let the music drive the visuals.

The tech "reads" the musical notation and utilizes its rhythms and melodies and triggers visuals based on musical events, such as drums affecting the geometry and transitions between scenes. The project also uses WebVR to render virtual reality stereo content into all platforms including mobile devices.

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August, 2015

Lightyear

Lightyear

Lightyear is a journey through space, time and music. The setup is simple: Radio broadcasts leave Earth at the speed of light. Scroll away from Earth and hear how far the biggest hits of the past have travelled. The farther away you get, the longer the waves take to travel there—and the older the music you’ll hear.

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May, 2015

Brandy & Coke (Trampled Under Foot)

Brandy & Coke (Trampled Under Foot)

Experience Led Zeppelin in a whole new way, through this interactive video of the previously unreleased rough mix of "Trampled Under Foot," which goes by the early working title "Brandy & Coke."

In it, visitors are able to take a look beyond the facade of one of rock's most iconic album covers, PHYSICAL GRAFFITI. By selecting one of the 16 featured windows of the iconic building on the cover, the viewer can enter into a room and discover events that pay homage to the window illustrations in the original artwork.

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April, 2015

Strangers Linguistic Remix Generator

Strangers Linguistic Remix Generator

The Strangers Linguistic Remix Generator takes your input and dynamically converts it into a remix based on samples from the new Modest Mouse record Strangers To Ourselves. The algorithm compares common letter frequency data and generates stems and patterns to match. It also analyzes the sentiment of the text to determine the final BPM of the remix. Depending on the input, a remix can consist of up to three phrases; or more commonly put, a verse, a chorus, and a bridge. Each remix then generates a visualizer inspired by the album artwork.

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February, 2015

Lowlakes - #ReplaceTheFace

Lowlakes - #ReplaceTheFace

Lowlakes, a shoegaze alternative dream-pop band from Australia, partnered with Amsterdam based Spektor Storytelling to shoot an interactive music video designed to combat loneliness and depression.

The video, Replace The Face, launched on the 19th of January (Blue Monday). The project brings two people together to watch simultaneously, where one viewer sees the perspective of the female character, and the other sees the perspective of the male character. This way, each viewer has a different take on the same events making the story more intimate and meaningful. After the video, the two viewers are able to meet in a chat, where they can discuss their take on the video.

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January, 2015

Dangerous

Dangerous

Dangerous is dubbed the world's first double screen music video. The project is a branded content piece created by MUMM House of Champagne and the DJ David Guetta that brings to life the thrill and emotion of victory within Formula One.

The double screen experience allows the viewer to use their mobile phone to interact with the video by entering a code into their phone. This unlocks new video content. Viewers can also place their phone on several hot spots on the screen to discover new interactive features between the two screens.

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December, 2014

Blank Space

Blank Space

Taylor Swift recently partnered with American Express Unstaged to create an app for her new music video for the song Blank Space.  The video was shot with a camera that has six lenses to produce a 360-degree viewing experience. The app uses the accelerometers in phones and tablets, so users can tilt their device to see different views of the video's six different rooms. Each room has its own choreographed narrative experience. It's available on iOS and Android devices.

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October, 2014

Rixton "Wait On Me"

Rixton

Check out the latest FourClops project, and interactive music video for the band Rixton. In "Wait On Me" the band has been invited to perform at a 1920's themed mansion party and you get to control what happens in the story.

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October, 2014

Ty Segall "Manipulator"

Ty Segall

Ty Segall gets interactive with his lastest music video for "Manipulator", Directed by recurring colaborator Matt Yoka. As the video plays you can click on various items to manipulate them. The result is a personal and completely trippy experience.

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May, 2014

We Are Explorers

We Are Explorers

What is a music video was 3D-printed? The band Cut/Copy sought to answer this question with the project We Are Explorers. The creators of this project prototyped the physical video, shot in stop motion, with every frame comprised of 3D printed figurines. And like any song, it’s only a starting point.

How the world hears and feels it is up to you. The creators released the video as a BitTorrent Bundle. Download the Bundle, and unlock the film, a frame-by-frame guide to stop-motion shooting, plus copies of the 3D print files for each character in the film.

After you create your own version you can share your films, ideas, and storylines with the band using the hashtag #WeAreExplorers.

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April, 2014

Guilty All the Same

Guilty All the Same

Linkin Park recently released a new interactive music video for their single "Guilty All the Same". For this project they teamed up with Team Dakota (creators of Project Spark, the new "world-creation" game for xBox One).

With Guilty All the Same the band has created the first fully-interactive and re-mixable music video within a video game.
The customizable, interactive video’s premise is that guilt follows the main character through their journey through the game space. The entire experience is up to the user and can be catered to their preferences.

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March, 2014

Radiohead's Polyfauna

Radiohead's Polyfauna

Polyfauna is an immersive audiovisual app born out of Radiohead's The King of Limbs sessions. Created in collaboration between Radiohead, Nigel Godrich, Stanley Donwood and Universal Everything, the experience is simply stunning. The experience is set to the lunar calendar and is brought to life via touch, offering unique experiences each time it is used. 

Download free iPhone app
Download free iPad app
Download free Android app

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January, 2014

TrueTube

TrueTube

TrueTube is a video remix site that gives you the tools to create your own mashup videos, combining YouTube videos with tracks from Avicii's hit album "True". Created byFourClops, you can watch any of the thousands of user generated mashup videos or try making one of your own.

The creator page provides an easy-to-use online editing tool, allowing you to make personalized visual remixes of Avicii's music. The idea was based on the concept of synchronicity and was inspired by mashups such as The Wizard of Oz and Pink Floyd's "Dark Side of the Moon".

The process of making your own TrueTube mashup is simple: Select any YouTube video, choose an Avicii song and preview your creation. To tweak your remix to perfection, they added sync points to the video and audio timelines. For instance, you can place a sync point on an explosion in the video and line it up with the beat drop in Avicii's track.

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December, 2013

24 Hours of Happy

24 Hours of Happy

The world's first 24-hour music video? Well that's what they claim. We Are From LA and Iconoclast Interactive created a new interactive video for Pop singer Pharrel Williams for his single "Happy".

It's pretty cool, and features 24-hours of content including dancers lip-synching to the song throughout the course of a day in LA. The song loops and each new segment feautures a new dancer at a different location. Users can move the clock-interface to access the many hours of content.

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December, 2013

Afterlife

Afterlife

At the recent YouTube Music Awards, Arcade Fire released a "live music video" for its song "Afterlife". It was directed by Spike Jonze and stars Greta Gerwig, a woman dealing with a lover who left her. She dances in the video to deal with the loss and then comes to life in front of the live audience.

Arcade Fire has always pushed the boundaries with its music videos and they continue with this recent effort. The video combines narrative, live performance and audience participation in a very interesting manner.

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December, 2013

Like A Rolling Stone

Like A Rolling Stone

A new interactive music video for Bob Dylan's "Like A Rolling Stone" has been making waves. The interactive video, released by Interlude, allows a user to interact and customize the video. Viewers can switch between 16 different channels within the video which presents a virtual television interface.

The characters on every channel are seamlessly lip-syncing the song. Some channels will be recognizable while others are specific to appearances and certain song lyrics or moments from Dylan's life.

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October, 2013

Reflektor

Reflektor

The band Arcade Fire continues to push boundaries with their music videos (hello Wilderness Downtown). Their latest project is called Reflektor, and was made by Vincent Morisset and Google.

When you load justareflektor.com, the site allows you to synch your smartphone or tablet. Then the movements of the phone uncover hidden aspects of the video. The video was shot in Haiti and tells the story of a young woman who travels between her world and our own.

The pieces bundles WebGL, WebSockets, getUserMedia and WebAudio into an experience for two devices: your computer and your smartphone. The project was open-sourced and can be downloaded here. 

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September, 2013

Califone's "Stitches"

Califone's

Chicago based roots-rock band Califone has released a new interactive music video called Stitches. The band worked with filmmaker Braden King and programmer Jeff Garneau to create the piece. As the song plays, the interactive video pulls in images (both still and animated gifs) from a number of curated Tumblrs. The video changes each time you watch it.

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May, 2013

Do Not Touch

Do Not Touch

After 50 years of pointing and clicking, Do Not Touch celebrates the nearing end of the computer cursor with an ever-changing music video where all our cursors can be seen together for one last time. By following instructions on the screen, you become part of the video as your mouse pointer is recorded, then added to thousands of others around the world.

Warning - this video contains nipples. If you are offended by nipples, you probably won't want to "touch" this video.

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April, 2013

Brightly

Brightly

The music video has always been a great form for experimentation and the Melbourne-based band Brightly has just released a gem. The band created a twitter-based music video that plays in the browser for their single, Preflight Nerves (affectionately called Tweetflight). 

The video fetches live-tweets which sing out the lyrics of the song with some stylish, vintage footage running in the background. The background video footage provides a pleasant and not distracting sense of movement, while foregrounding the live-tweeted lyrics of the song. Check it out, it's really quite nice.  

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March, 2013

Not The Same

Not The Same

Is it Photoshop or a music video? Decide for yourself and check out a very cool interactive music video created by OKFocus for the band Tanlines song Not The Same.

The interactive music video is styled after Photoshop's workspace. Each of the band members is a layer, and most of the tools and interface items you see on the screen can be used to customize the video.

Make a particular instrument hidden, and the sound disappears as well. You can isolate elements of the song in this way.

You can also move the band members around by clicking and dragging. Click the corners and resize them to change the aspect ration of the band members. You can also change the background of the video via the layers box.

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January, 2013

Open Song Project

Open Song Project

Check out this immersive music video for the Danish dance-rock band, Spleen Unlimited's song "Hibernation". The project is called Open Song Project and was sponsored by Nokia. Users can change the video and the song itself.

The song is split up into 16 sound parts and the band shot 16 representative visuals for those parts. Users can then create their own version by playing the different parts in various permutations.

Here's an interesting "making of" video.

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November, 2012

Feistodon

Feistodon

Feist and Mastodon's (AKA Feistodon's) collaborative "A Commotion"/"Black Tongue" split 7" single was released earlier this year. The five thousand copies of the 7" quickly sold out, but the artists also unleashed a very cool interactive HTML5 video for "A Commotion," directed by Vice Cooler.

The interactive application allows users to crossfade between both artists' versions of "A Commotion," allowing for a different Feistodon experience each time.

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Interactive Publishing

May, 2017

The Universe Explodes

The Universe Explodes

The Universe Explodes is an experimental e-book which tests the concept of ownership. The book itself is free and can be read by anyone at any time. Starting with 100 people owning "original" versions, a copy can be shared with up to 100 others, but first each owner must personalize it by removing two words and adding one to every page.

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January, 2017

These Memories Won't Last

These Memories Won't Last

These Memories Won't Last is a 2016 webcomic created by Stu Campbell. The infinite canvas webcomic written in HTML5 tells the story of Campbell's grandfather suffering from Alzheimer's disease.

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November, 2016

iFly 50

iFly 50

IFly 50 is a celebration of travel exploring 50 breathtaking reasons to travel, created by KLM Magazine for its 50th anniversary. The project blends many media forms into a new type of interactive magazine experience.

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November, 2016

The Convergence

The Convergence

The Convergence Story is a "motion book' supporting the social mission to save the environment. It was written in part to help animals and rainforests that have been affected by the palm oil trade. The Convergence Graphic Novel Series is available on the Madefire App for IOS, Android, Windows 10, Web, Apple TV and Android TV.

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July, 2016

PRY Version 2.0

PRY Version 2.0

Pry Version 2.0 is out. Pry (a very compelling piece of interactive fiction) is a book to watch and film to touch: a story revealed by opening a character’s eyes, pulling apart his memories and grasping his infinitely scrolling thoughts. Six years ago, James–a demolition expert–returned from the First Gulf War. Explore James’ mind as his vision fails and his past collides with his present.

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July, 2016

StoryDeck

StoryDeck

StoryDeck is a mobile native web app for card-based storytelling. Think of it as "Tinder for Storytelling". A StoryDeck is based on a simple series of cards that users swipe through to consume content (text, images, and gifs) - like a next-gen mobile slideshow or listicle. Each deck asks the user one provocative and binary question that is fundamental to the story. As users swipe through the deck they answer the question. 

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March, 2016

Arcadia

Arcadia

Arcadia is an interactive novel by writer Iain Pears which allows users to choose the fate of ten different characters from the past to the future. Presented as a book and iPad app, the story is set in three worlds: historical, ideal and dystopian, with a cast of characters whose actions and decisions change and affect their surroundings and interconnect in a variety of different ways.

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December, 2015

Weirdwood Manor

Weirdwood Manor

Weirdwood Manor is an interactive fantasy story for children told across five app-based novels. The iPad-based app combines stories, which can be listened to or read, with interactive puzzles and games.

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October, 2015

Ascent From Akeron

Ascent From Akeron

Ascent From Akeron is an interactive graphic novel a post-apocalyptic tale set in the far future,, which utilizes comics, video, music, and interactivity to create an immersive comic reading experience. The page layouts are dynamic instead of static, so the way you read this comic is new, too, yet it feels natural.

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October, 2015

Hey Harry Hey Matilda

Hey Harry Hey Matilda

Hey Harry, Hey Matilda is story that plays out on a website and Instagram feed. It's a story about the correspondence between the title siblings, who share the mundane details of their lives, reflections on their childhood and concerns about the future.

It's filled with beautiful melancholy imagery such as a broken watch, a melting stick of butter, a chandelier and a ton of obscured faces. The posts take place in real time relative to the story, over the course of about nine months.

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October, 2015

Scenes from a Life, Ch. 3

Scenes from a Life, Ch. 3

In a new online exhibition, Scenes from a Life, Ch. 3, the creator shares personal images of his father’s decline and final moments exclusively on Snapchat once a day for the month of November, 2015.

Each day an image will be posted that can be viewed for only twenty four hours before it disappears. On their smartphones, each viewer holds the photographs in their hand. The project explores memory and impermanence. The photographs are a vivid portrait of human relations, and trace the photographer’s personal experience of death, loss and grieving.

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October, 2015

The Pickle Index

The Pickle Index

The Pickle Index is a short novel published in three simultaneous, stand-alone editions: a crazy, innovative slipcased double-hardcover, an immersive, serialized app for iPhone/iPad, and a handsome paperback from Farrar, Straus and Giroux. All three will be available on November 3, though the hardcover can be preordered now.

From the creators of The Silent History the story is set in a glum nation ruled by a stylish dictator, all citizens are required by law to participate in the Pickle Index, a fermentation-based recipe-sharing network. From within this network, an unlikely uprising emerges. Let the gherkins fly!

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August, 2015

The Boat

The Boat

To mark the 40th Anniversary of the fall of Saigon Australian TV Network SBS launched The Boat, an interactive graphic novel about escape after the Vietnam War. It is based on the story by Nam Le, adapted by Matt Huynh. The project is an important foundation narrative about the Vietnamese diaspora. The visuals are beautiful and the sound design haunting/powerful. 

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May, 2015

Zac's Haunted House

Zac's Haunted House

Dennis Cooper’s most recent novel, Zac's Haunted House is dubbed an “html novel”. It is offered as a free download consisting of seven chapters, each of which grows into a long, vertical scrolling page of animated gifs - that's it, just a string of connected animated gifs that tell the story.

The experience feels like a visual short story. The animations, ranging from pulsing hearts and grainy home movie disasters to pixel art and tumbling puppies, were sourced from the most remote depths of the internet. The visual energy of the GIF form becomes a part of the story, crearing a haunting experience that feels suprisingly cinematic. 

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March, 2015

Studio 54 Audio Book Tour

Studio 54 Audio Book Tour

To help promote Tod Papageorge's new photography book documenting his Studio 54 nightclub photography, All Day Every Day created a deceptively simple and elegant audio tour of his favorite shotes. The piece features images that capture all the glitz and decadence of New York in the late 70s, and then pairs them to audio of Tod speaking at length about his selections. Consider it a guided audio tour of Studio 54.

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January, 2015

Priya’s Shakti

Priya’s Shakti

Priya’s Shakti is a new project that tells the story of a mortal woman and the Goddess Parvati's fight against gender-based sexual violence in India and around the world. It's a layered storytelling project and augmented reality comic book, supporting the movement against patriarchy, misogyny and indifference through love, creativity and solidarity.

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December, 2014

The Vanishing Game

The Vanishing Game

The Vanishing Game is a new story from the British author William Boyd, sponsored by Land Rover. It's a beautiful eight-part interactive story that explores an adventure thriller narrative set in various locations across Great Britain. The interface is dead simple (users can turn on/off narration, text, visuals, music and sound effects). The simplicity of the experience adds to the immersion. 

This piece is part of a larger Land Rover campaign called #wellstoried, that presents a curated set of user-submitted photographs of Land Rovers all across the globe. 

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November, 2014

Humanity

Humanity

Humanity is an iPad app for explorers, travelers, and adventurers. It’s a travel app that puts storytelling and cultural immersion above all else. Each Humanity issue is created through more than two months of production with the aim of telling unique stories and highlighting fascinating individuals from countries around the world.

This isn't a where-to-eat app. They don't show you hotel reviews from your mom. Everything you see on Humanity is original content, created with an immersive iPad experience in mind. They hope to inspire authentic travel and cultural immersion, all while showcasing the people that make a country unique.

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October, 2014

Pry

Pry

Pry open a troubled mind and hold its thoughts in your hands. Six years ago, James - a demolition expert - returned from the Gulf War. Explore James' mind as his vision fails and his past collides with his present.

Pry delivers an iPad-based reading experience in the form of a book to watch and a film to touch. At any point, pinch James' eyes open to witness his external world or pry apart the text of his thoughts to dive deeper into his subconscious. Through these and other unique reading interactions, unravel the fabric of memory and discover a story shaped by the lies we tell ourselves: lies revealed when you pull apart the narrative and read between the lines.

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September, 2014

Madefire

Madefire

Madefire is looking to transform the once static medium of comics into an interactive experience that unfolds dynamically on mobile devices, and evolves with each new episode. With its Motion Book Tool creators can easily create "motion books" - part digital comic/part graphic novel. The Madefire app is a free comic book reader with direct in-app purchasing where traditional print comics coexist with a new digital format to take visual storytelling to the next level.

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September, 2014

Storiad

Storiad

Storiad develops author & book discovery solutions using proprietary book marketing software, databases, and frameworks. It helps storytellers tell the story of their story - the essence of good marketing. Here is an overview video that gives a good sense of Storiad.

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September, 2014

StoryWorth

StoryWorth

StoryWorth is a new web service that makes it super simple to create family stories. The service regularly emails questions that prompt you and your family members to record memories. It's a private way for families to create and share their stories. Stories can be viewed online, downloaded or ordered as a printed book.

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June, 2014

Hi: A Real-Time Writing Community

Hi: A Real-Time Writing Community

Hi is a simple way to capture, write and publish stories in realtime, as they unfold. First you use your smartphone to sketch moments as they happen with a photo or piece of text. Then you can return to your most compelling sketches and expand upon them with an editing interface optimized for long-form writing. Then you can finally publish and share your stories with the community. 

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June, 2014

Then and Now: Tiananmen Square

Then and Now: Tiananmen Square

Check out this short but effective piece from the Washington Post called "Then and now: Tiananmen Square protest’s iconic scenes". It presents the most iconic images from the Tiananmen Square protests that occurred a quarter of a century ago along with images of those locations today. The images are presented as a mashup where users can slide to expose more/less of either image.

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June, 2014

What Are You Drinking?

What Are You Drinking?

It's summer ... are you thirsty yet? Check out the latest interactive feature from the NY Times called What Are You Drinking?. Select the style of drink you want along with the spirit and setting you most prefer and presto, your interactive bartender makes a drink just for you (and shows you how to do it yourself). 

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March, 2014

Stack Stories

Stack Stories

Libraries are just physical repositories of books right? Apparently not in Halifax, Nova Scotia. Check out Stacked Stories, a project that shares the stories from behind the stacks of Halifax library. To celebrate the new Halifax Central Library, the creators selected 16 stories and created an online interactive archive and also played them at a public listening event.

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February, 2014

40 Days of Dating

40 Days of Dating

What do you do when you’re tired of the prospect of dating? Two good friends with opposite relationship problems found themselves single at the same time. As an experiment, they dated for 40 days.

The long-form interactive story combines text, photos and video to tell the story of Jessica Walsh and Timothy Goodman, who after failing at finding love, dated each other and shared the experience. It is like reality television, except for the web.

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January, 2014

Stipla

Stipla

Stipla is a new interactive iPad magazine for storytellers, adventurers and explorers everywhere. Stipla combines quality writing and photography with in-depth digital extras, for those who want to see beneath the surface of a story.

The digital extras feel native to the stories. For instance in the first issue you can spin 360 degrees on a Mumbai rooftop, clean the hands of a man that dyes clothes, experience the hustle and bustle of the streets, meet a mountaineer turned city dweller and learn about the economics of recycling entrepreneurship.

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July, 2013

Coliloquy

Coliloquy

Coliloquy, a leading digital publishing innovator continues to break new grounds and has just launched two new projects:

Kingdom Keepers Insider is an interactive writing app for middle grad fans of Ridley Pearson's Kingdom Keepers series. He wrote the 7th book in the series and is inviting kids to help by voting on plot points and contributing fan fiction. The quality and quantity of writing from the kids is incredible, and it's pretty amazing to see a best-selling author and big-name publisher (Disney) will to take such big risks.  

In 1992, a cadre of the world’s bestselling authors formed a rock band called the Rock Bottom Remainders.  For two decades the band played proudly (and some would say, terribly) to sold out crowds across the country.  Now they’re hanging up their guitar picks, drumsticks and leather whips, but not without a look back at twenty years of friendship, love, writing, and the redemptive power of rock’n’roll.

Hard Listening is a voyeuristic view into the private lives of your favorite authors, combining essays, fiction, musings, candid email exchanges and conversations, compromising photographs, audio and video clips, and interactive quizzes for a groundbreaking ebook experience. See Stephen King, Scott Turow, Amy Tan, Dave and Sam Barry, Roy Blount Jr., Mitch Albom, James McBride, Ridley Pearson, Matt Groening, Greg Iles, and rock legend Roger McGuinn at their most unguarded.

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June, 2013

The Last Website

The Last Website

Design and development shop Opoloo, has been thinking about the direction that story is taking on mobile devices. So they partnered with the talented Brothers Chapman and created a storytelling experiment, called The Last Website. The project is optimized for mobile browsers and combines visual and aural media in a smooth, intuitive manner, resulting an immersive, modern form of literature.

With all the possibilities of technology, why are we still turning white paper on our powerful mobile devices? They felt it was time for a conflation of finely handcrafted material and modern frameworks to display it – especially in mobile browsers, not powerful yet but with enormous potential. With this project, they wanted to finally infuse the digital story with emotion.

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April, 2013

StoryPress

StoryPress

Check out StoryPress, an iPad app that makes it easy to capture memories, preserve them as spoken history and then share them with your friends and family. With StoryPress you can either talk freely and record the whole story or can be interviewed by the app on a specific topic. Here's a link to the app in iTunes.

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March, 2013

The Silent History

The Silent History

Check out this impressive new project called The Silent History - (it went through Sundance's New Frontiers Narrative Workshop last year). The Silent History is a groundbreaking novel, written and designed specially for iPad/iPhone, that uses serialization, exploration, and collaboration to tell the story of a generation of unusual children - born without the ability to create or comprehend language, but perhaps with other surprising skills of their own.

The story is told through daily updates, about 1500 words each, delivered through the app each weekday. For readers who wish to explore the world of the novel in more depth, there are also hundreds of location-based stories across the U.S. and around the world. These can be read only when your device's GPS matches the coordinates of the specified location.

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February, 2013

Hobo Lobo of Hamelin

Hobo Lobo of Hamelin

Hobo Lobo of Hamelin is a retelling of classic "The Pied Piper" story. It uses a side scrolling effect that creates the impression that you're watching the whole thing played inside a diorama.

As you scroll through the comic, scenes and characters move around in a way that looks more mechanical than digital. Parallax Javascript is used to achieve this unique effect.

The creator is making much of his code available under a Creative Commons License to allow other creators to make similarly constructed comics.

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February, 2013

The Book of Sarth

The Book of Sarth

Check out The Book of Sarth, a unique graphic novel and album mash-up. The iOS app is a rethinking of what album artwork can be in the digital age - and introduces a platform for a new kind of narrative storytelling.

It tells the tale of a strange artifact that's discovered by a pair of children. The artifact produces sounds that induce a heightened state of consciousness, and when the audio is uploaded to the internet all hell breaks loose.

The experience is set against 30 minutes of original music written and performed by Sarth Calhoun (the tracks can be transferred out of the app to be listened to separately).

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Narrative Game

April, 2017

All The Delicate Duplicates

All The Delicate Duplicates

Funded by The Space (BBC/Arts Council England) and created by Andy Campbell (UK) and Mez Breeze (Australia), All The Delicate Duplicates is a work of fiction that narratively toys with the concept of time, offering a series of windows into the lives of its characters. Told through an atmospheric PC game and a web-based short story, All The Delicate Duplicates constructs a glimpsing storyworld where perceptions are stretched beyond the 'real' - exploring places where time no longer feels stable or linear.

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December, 2016

Sara is Missing

Sara is Missing

Experience first hand a found footage style mobile game. Sara is Missing is all about the horrors of mobile technology and touches upon the voyeuristic pleasure that one gets from prying through another person's personal items. We store so much information about ourselves on our mobile devices that deducing what we really are like in real life becomes as simple as tapping on a screen.

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July, 2016

Antariksha Sanchar (Transmission In Space)

Antariksha Sanchar (Transmission In Space)

Antariksha Sanchar (Transmission In Space) is the first episode of a science fiction transmedia game inspired by the cultures of South India. This interactive cultural adventure is set in the early 1920s and is intended to be part of a larger transmedia experience.

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July, 2016

The Temple of No

The Temple of No

The Temple of No is a narrative game created by Crows Crows Crows and built in the Twine engine. In this text-based interactive experience, the user chooses to go on their adventure as either a woman, a “bloke,” or a frog.

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June, 2016

The Journey

The Journey

The Journey is a project on migration initially involving film and games. The project aims to be a facilitator and connector of the migration sphere to bring about social change. Part board game, card game, simulation,  and app. The project takes the migrant story all over the map with games at the center.

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April, 2016

Edutainment For Youth

Edutainment For Youth

Edutainment For Youth is a serious game to inspire young people in Iran to make a positive contribution to their society. The project centers around three real stories. The stories are based on interviews and built with pictures, audio, cartoons and game mechanics. 

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March, 2016

Female Superheros

Female Superheros

Female Superheroes is a documentary game that centers around women in challenging countries and conflict areas - and who fight for women’s rights. At the heart of this project is a true story, told with real footage and based on extensive interviews.

The first person narrator leads you into the inner world of the heroes. Her ambitions, her doubts, her considerations. Step by step you’ll get to know more about her and her situation. At various times you have to interact with others, combine information and predict decisions. Your decisions change the direction of the story. English version available under 'EN' in topmenu bar.

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December, 2015

1979 Revolution

1979 Revolution

1979 Revolution is an interactive game produced by former Grand Theft Auto director Navid Khonsari of iNK Stories, which tells the story of the Iranian Revolution through the eyes of a young photojournalist in Tehran. The game is presented in a choose-your-own-adventure style, with a focus on individual decisions and challenges of participants in the revolution.

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November, 2015

I Love Potatoes

I Love Potatoes

I Love Potatoes is a new interactive game from the National Film Board of Canada created to educate children on the issues of social innovation and a sustainable economy. Filmmaker Vali Fugulin worked with video-game company Minority on the game, in which players play a character named Chips, who must figure out how to save his village by interacting with other residents. The game is available as both web and native apps.

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November, 2015

Life Is Strange

Life Is Strange

Life Is Strange is an episodic graphic adventure video game whose plot focuses on Maxine Caulfield, a photography student who discovers that she has the ability to rewind time at any moment, leading her every choice to enact the butterfly effect. The interactive drama game consists of five episodes. In the game, the player's actions adjust the narrative as it unfolds, and reshape it. Themes of memory and identity are used to convey an adolescent sense of nostalgia.

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August, 2015

The Age of Turing

The Age of Turing

The Age of Turing is an online interactive game experience that explores the legacy of Alan Turing in hopes to inspire positive change. We are living in a time in which many of Turing's predictions have come to pass. The legacy of his work extends vastly through the field of computer science, including cryptography and artificial intelligence.

This project honors Turing by telling the story of his legacy and how his work has affected millions all over the world, from how robotics are currently helping autistic children, to how minorities are being empowered to transition from outcasts to technological entrepreneurs. The Age of Turing is in beta now.

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July, 2015

Her Story

Her Story

In 1994 a British woman is interviewed seven times about her missing husband. This is her story. Her Story is the new game for PC, Mac, iPhone and iPad from Sam Barlow, creator of Silent Hill: Shattered Memories and Aisle. A crime fiction game with non-linear storytelling, Her Story revolves around a police database full of live action video footage. Your job is to sift through the footage and solve the crime yourself.

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July, 2015

Swartzshield

Swartzshield

Created by Spektor and Peakfijn and inspired by current headlines about privacy and censorship, Swartzshield is an immersive web experience halfway between interactive storytelling and gaming, which delves into the world of hacking, privacy and drones. The story focuses on a hacker named Swartzshield who is captured after discovering a secret project by a government agency named "Gepetto."

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June, 2015

Lifeline

Lifeline

Lifeline is a playable, branching story of survival against all odds. Using your iPhone, iPad or Apple Watch you help the character make life or death decisions nad face the consequnes together. What make Lifeline so unique is how it takes advantage of mobile notifications.

The story plays out in real time. As the main character works to stay alive, notifications deliver new messages throughout your day. Keep up as they come in, or catch up later when you’re free. You can even respond to them directly from your Apple Watch or your iPhone lock screen, without launching into the app.

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May, 2015

Absolut Silverpoint

Absolut Silverpoint

Silverpoint is an immersive experience that links the digital game to theatrical events in the physical world. To celebrate the Absolut Andy Warhol Limited Edition bottle, Absolut collaborated with Punchdrunk (creators of Sleep No More) and Somethin Else (a UK digital content agency) to create an experimental game for iPhone. The game is inspired by eight of Andy Warhol’s Silverpoint sketches. Your aim is to collect stars and unlock a story, piece by piece.

You play in conjunction with live events taking place in London. All the live events are in the London area so you must be prepared to travel to take part. Alternatively you can play Silverpoint without taking part in the live events. It celebrates Warhol's legacy with visual elements that take after his rarely seen "silverpoint" sketches.

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May, 2015

Murdoch Mysteries

Murdoch Mysteries

Set in Toronto at the dawn of the 20th century, Murdoch Mysteries is a one-hour drama series that explores the intriguing world of William Murdoch, a methodical and dashing detective who pioneers innovative forensic techniques to solve some of the city's most gruesome murders.

To help promote the sixth season of the series the team at SmokeBomb Entertainment created Murdoch Mysteries: Nightmare on Queen Street: an interactive game combining video with interactive clues and puzzles that puts the viewer working along side Murdoch to solve the a gruesome and baffling case.

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May, 2015

Spy_Watch

Spy_Watch

Be the head of your own spy agency in the brand new game designed specifically for the Apple Watch. Your mission is to lead the agency's final asset through enemy assassinations, the uncovering of secrets, seduction of enemy spies and base infiltration.

Created specifically for the Apple Watch, Spy_Watch is a new type of game for a new platform. Based entirely around the notification system you must train your spy, rebuild the agency and uncover the mystery surrounding your father's death.

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March, 2015

Inspirit

Inspirit

Inspirit is an interactive VR Story about people and lights. It was created by the team from Unboring as an experiment. The piece tells a story that contains a small puzzle for the user to solve in order to move through the experience. They also released an awesome case study of the project, which really digs into the process they used to create it. 

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February, 2015

My Father's Long, Long Legs

My Father's Long, Long Legs

My Father's Long, Long Legs is a bit hard to categorize. The user experience is super minimal and simple as you go through this interactive fiction horror piece. It tells the story of a girls whose Father suddenly comes home from work and begins digging a whole. He continues to do this until he slowly begins to resemble less and less of the man she once knew. Users push the narrative forward by simply clicking bolded text to advance through the story. It's deceptively simple and suprisingly freaky.

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February, 2015

Plug & Play

Plug & Play

Plug & Play is an award winning Short Film and Game for your digital device. It's a surreal narrative game about love and technology, about human and machine relationships. The experience is minimal and explores the feelings of anthropoid creatures that go beyond sexuality and reproduction: love.

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October, 2014

Body of Water

Body of Water

Body of Water is a hard project to categorize. It's a short, simple, multimedia narrative that unfolds as you scroll down the page. It's an ode to urban lake swimming and is beautiful in its simplicity.

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May, 2014

Device 6

Device 6

You know you've stumbled upon an awesome project when you struggle to find the proper words to describe it. Meet Device 6, a narrative game that plays with the conventions of games and literature, entwines story with geography and blends puzzle and novella, to draw players into an intriguing mystery of technology and neuroscience.

Read, listen and peek into three-dimensional photographs to solve the bizarre mysteries of DEVICE 6.

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February, 2014

Velvet Sundown

Velvet Sundown

We all learned about Velvet Sundown at a recent StoryCode NYC Forum. Velvet Sundown, which is called a "drama game", is a short virtual world - a new type of multiplayer game. It replaces violence with drama.

There are eleven characters with unique histories and goals to play with. Every character is a player character. Players take on roles and chat with other characters to reach their goals in 45 minutes. It's a deep and unique experience that changes every time you play. The project was just released and is in beta now.

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January, 2014

Ingress

Ingress

Ingress is pretty cool. The game was created by Niantic Labs, a start up within Google. It is currently available for Android devices and is expected to be available for Apple's iOS soon.

In this game's backstory, researchers have discovered a new energy that has an effect on some humans, making them smarter. Players then choose a side to play on: the Enlightened side, which supports use of the energy, or the Resistance, which doesn't.

Players use the Ingress app on their smartphone which works like a scanner in the game, "picking up" energy as you explore the real world. Real-world landmarks are "portals" in the game. Players work together to capture portals and their team's progress is tracked on a global scoreboard.

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December, 2013

Authentic In All Caps

Authentic In All Caps

Make sure to check out AUTHENTIC IN ALL CAPS, a new web audio drama adventure for iPad. It is an audio drama for multi-taskers!

Users download the iPad app and are guided by a narrator to a number of fictional websites where they hear and see the drama unfold. Created by Christy Dena and team, the piece combines radio drama with web navigation.

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September, 2013

Gone Home

Gone Home

The Fullbright Company has released an amazing new game called Gone Home. It's a first-person interactive story video game whose plot focuses on exploring its setting. It takes place in a house in the Pacific Northwest in June of 1995 as a young woman returns home after travelling abroad. When she returns she finds her family has gone missing. 

Each user makes there own path and explores at their own pace. They experience their own verison fo the story. Going Home has received acclaim from critics. You definitely don't want to miss this.  

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May, 2013

Framed

Framed

Framed is a novel, dramatic, panel-shifting game experience where every panel tugs on the outcome of the story. Presented as a storyboard each panel depicts an important action/event, players must rearrange the order of the panels to change the delivery and outcome of the narrative. With each action framed by the last, context is everything.

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May, 2013

Us

Us

Us is a simulated reality game that allows players to explore the story of an eco-community that believes it has discovered the key to sustainability. Players become members of the community and make their way through the game's levels.

The project's mission is to make a story more personal.  Each player is the protagonist of a story told in collaboration.

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December, 2012

The Time Tribe

The Time Tribe

The Time Tribe is an epic time travel adventure series, built on an episodic point-and-click adventure game, an online virtual world, serial fiction, and real-world print and toy collectibles. Based on real history and archaeology, this interactive adventure immerses kids in the realities of everyday life across time and space, and gives them the tools for imagining their own roles on the great stage of human history.

The story is about four kids who learn they are members of a secretive group called the Time Tribe. When they discover the ability to time travel, using mysterious devices called timekeys, they begin a sweeping quest that sends them into history to search for clues to their true purpose, long lost amidst the sands of time.

Players must learn the hidden ties that bind these characters, the greedy clan which threatens them, the secrets of the timekeys which are portals to the ages, and the mysteries of the Time Tribe itself.

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Story Hackathon

July, 2015

POV Hackathon 9

POV Hackathon 9

POV Hackathon 9 will take place in Chicago the weekend of August 15-16, 2015, in partnership with Kartemquin Films, a collaborative center for documentary media makers who seek to foster a more engaged and empowered society, and The Chicago Innovation Exchange, the University of Chicago's new center to help scholars and entrepreneurs translate their ideas and new technologies into start-up businesses and products.

Anyone who has participated in a POV Hackathon before knows how great they are, so spread the word and signup if you will be in Chicago then.

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November, 2013

StoryHackVT

StoryHackVT

It is exciting to see continued growth in the number of story-based hackathons that are being held. On October 19-20, StoryHackVT was held in Burlington, VT. 15 teams composed of 55 people in all participated. The event drew the attention of 21 countries around the world and 43 states within the US. Check out the hacks on the StoryHackVT website.

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Technology

July, 2016

AnyPixel.js

AnyPixel.js

AnyPixel.js is an open-source software and hardware library that enables users to use the web to create large-scale interactive displays out of a wide range of easily accessible objects. Any creator can fork the code and the schematics to create their own display.

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July, 2016

MakeHuman

MakeHuman

MakeHuman is an open source 3D computer graphics software designed for the prototyping of photo realistic human characters, developed by a community of programmers, artists, and academics. The resulting 3D models have a range of uses, such as gaming and visual effects.

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June, 2016

Conquest Experience

Conquest Experience

ConQuest is an experimental project that brings location-based technology to events like festivals and conventions, to create interactive stories, gameplay, and richer event experiences. 

Using location-based technology and bluetooth beacons, the tool can enhance a convention, conference, festival, or venue with story and gameplay that deepens the attendee experience and brings them closer to content, vendors, and sponsors.

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June, 2016

Verse

Verse

Verse is a digital platform that lets makers weave stories using tools that add meaning and context. It's an online tool that helps creators make immersive abd interactive stories within minutes. 

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April, 2016

What It Feels Like to Be a Dyslexic Reader

What It Feels Like to Be a Dyslexic Reader

Ever wonder what it is like to have Dyslexia? Developer Victor Widell manipulated created an experience with javascript that mimic what it’s like for a dyslexic person to read. The result is powerful.

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August, 2015

Dynamite!

Dynamite!

Everyone has a story to tell and Dynamite! is here to give you a voice. Dynamite is a mobile app created to make it easy for everyone to share their experiences. The app lets you create 42 second videos edited together from segments you record. Each segment can have a different video face mask and/or audio filter. It's really a social platform for anonymous/fast video storytelling.

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August, 2015

Hearken

Hearken

Hearken is a very cool new technology platform that enables public-powered journalism. Hearken helps journalists create a new kind of story, one that is powered by the public. Anyone can ask a question and reporters will look into it and answer it. Hearken's roots began with WBEZ's Curious City, which Hearken Co-founder and CEO Jennifer Brandel founded as part of AIR's innovative Localore initiative in 2012.

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August, 2015

Motive.io

Motive.io

Motive.io is a new kind of storytelling platform built by the studio that created the critically acclaimed ARG CodeRunner  With an early focus on AR games, Motive.io's web-based authoring tool lets storytellers create and program location-driven content on the fly without editing code. Motive.io's patented adaptive content engine enables highly personalized experiences that react to time of day, day of week, types of locations nearby, current weather conditions, and much more.

Motive is currently in an alpha development stage and looking for talented Unity developers and storytellers who want an early preview.

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July, 2015

The Horizon Factory

The Horizon Factory

Check out The Horizon Factory, the latest project from two-time Emmy-winning Transmedia Producer Jay Bushman. The tech platform lets you take all of your content and bring it together to create a mobile and tablet app with no coding required. Select from their tempates or customize your own interface. Monetization tools are built into it as well.

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July, 2015

VoiceMap

VoiceMap

VoiceMap is a way of telling stories about places. It is a new medium, and while all the complicated technology that lives in your smartphone makes it possible, VoiceMap is also quite simple: it connects a voice to a location to create an experience that is uniquely immersive and intimate.

VoiceMap has two parts: one for storytellers and another for their audience. VoiceMap’s stories live outside, where people and places interact, and there is no better way of seeing the world through another person’s eyes.

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June, 2015

Story Spheres

Story Spheres

Story Spheres is a new platform made by Google Creative & Grumpy Sailor Creative which takes an interactive, photosphere (a 360 degree image as captured on a Google Nexus or using DSLR) and adds audio which pans as you navigate around a scene. It showcases the power, benefits and magic of a feature that is in every camera on every Android phone. Story Spheres could have narrative, documentary, utility and purely artistic/experiential applications.

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May, 2015

Blind Spot

Blind Spot

Blind Spot is an iPad-based interactive storytelling tool for social media that helps users draw photos, videos, sounds and texts from various sources and combine them into a personalized interactive narrative that allows others with similar interest to immerse themselves in their narrative world. And users can give others with similar interests access to their narrative so that they can co-create an endless variety of narratives - and share them with the world too.

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May, 2015

FOLD

FOLD

FOLD is a new storytelling platform. FOLD stories have a compact, narrative spine, but an author's words are accompanied by images, graphs, videos, audio, all of which appear as cards, linked to words in the narrative, but off to the side.

FOLD provides a unique reading experience and was designed to let you tell complex, nuanced stories that require background to understand. However the background materials complement the narrative as opposed to interrupting it.

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April, 2015

Detour

Detour

Detour is a brand new way tool to create location-aware audio walks. Each hour-long Detour takes you at your own pace, your own schedule, alone or synced with friends. It recently launched at SXSW with an Austin Detour created by WNYC's Radiolab team.

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December, 2014

Flamefy

Flamefy

FlameFy is an innovative technology platform helping storytellers to conduct their transmedia activities driven by smart data. Facilitating the technology part, the solution focuses on building the best knowledge of an author/producer’s audience and then provides two main benefits: it dramatically improves the end-user experience and helps to consolidate business models.

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December, 2014

TFI Sandbox

TFI Sandbox

Tribeca Film Institute recently launched a newly revamped platform, called TFI Sandbox, that brings storytelling, technology and design together to inspire creators and audiences. The Sandbox now not only focuses on TFI’s interactive initiatives but it also highlights what the industry is doing at large. It has expanded its resources to now provide tools and advice on project management, tech resources, funding, festivals and impact, to help storytellers to build their own interactive projects. The Sandbox also offers expert tips and guides to innovative storytellers, on all stages of creating, marketing and releasing an interactive project. It's a great resource!

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October, 2014

Story and Heart

Story and Heart

Story & Heart is the worlds first story-driven stock footage licensing platform. The platform includes exclusive video footage created and hand-picked by storytellers, for storytellers, focused on one thing: telling amazing stories.

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February, 2014

Microsoft Photosynth

Microsoft Photosynth

Microsoft recently released a pretty sweet technology called Photosynth, that transforms 2D photos into 3D scenes for manipulation and merging.

The technology analyzes a digital photographs and generates a three-dimensional model of the photos and a point cloud of a photographed object. Pattern recognition algorithms then compare portions of the different images to create points, which are then analyzed to convert the image into a model. Users then can view and generate their own models using software available at the Photosynth website.

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September, 2013

Vidzor

Vidzor

A new interactive video creation tool has been released, called Vidzor. It joins a fairly crowded space, but one that hasn't yet seen a clear winner emerge. Vidzor is unique in that it's all HTML5 Video based. The platform includes an editor, library, publisher and analytics. The technology is clearly there, but are the stories?

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August, 2013

Cinematique

Cinematique

Interested in the promise of ecommerce enabled video? Check out Cinematique, a technology where you watch video content and small dots appear on the screen. This  signals that you can click or tap on the items.

The screen then is overlaid with basic information about whatever you selected, and when you’re done with the video, you can tap on the Cinematique icon below the video and bring up more details about everything you selected. You can also share the listing with friends or buy the product in question.

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July, 2013

Amazon Storyteller

Amazon Storyteller

Looking for a tool to help you visualize your script? Well check out Amazon Storyteller, a new application from Amazon Studios that lets you turn a movie script into a storyboard. You choose the backgrounds, characters, and props to visually tell a story. A successful storyboard can tell the full story of a script, or capture its essence in short form, like a trailer. Either approach can be a great way to build an audience for your story and see how people respond to it.

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June, 2013

Gingee Games

Gingee Games

Thinking about developing a mobile app or game? Check out Gingee Games' next generation social mobile game/app development platform. The platform allows independent developers to focus on concepts, game-play, and app-functionality rather than the technical aspects of programming. For instance they have solved the "resolution issue" when creating one app meant for many different device resoultions.

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June, 2013

SooMeta

SooMeta

Check out Soo Meta, a new platform that offers content producers and curators an easy way to mix videos with still images, text, links, music, polls and even RSS feeds. The results look like video slideshows, and can range from simple annotations to complex remixes.

The coolest aspect of it is that each story doesn’t just consist of a video, but also a Storify-like story line. Users can either click play to watch the video, or scroll down and browse through the quotes, photos and other elements that make up the story.

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May, 2013

Backspaces

Backspaces

Join more than 60,000 storytellers from all over the world with Backspaces, a free iPhone app that lets you tell stories with photos and text. Browse interesting topics like #history or #travel, follow other great storytellers and add your own story. 

It's like instagram on steroids and provides a meaningful tool for looking back. It helps you save and share your favorite memories, and everything you make, of course, can be easily shared elsewhere across the Web.

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May, 2013

Theatrics

Theatrics

Theatrics is an interactive entertainment company, that recently launched a beta version of its new collaborative video storytelling platform featuring tools that involve the audience in the creative process while leaving control with the storyteller.

The platform provides creators the opportunity to establish a story world, characters, and plot and the audience to participate by uploading video and blog posts as personas they create themselves. The platform offers a second screen experience for studios and networks to give fans the opportunity to engage directly with their favorite shows and films – to actually create and play a character in an on-going, online story world. 

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April, 2013

Hatchvid

Hatchvid

Check out this new cloud-based production management and creative collaboration app called Hatchvid. Hatchvid helps creative producers and teams to easily develop story concepts, write scripts, collate storyboards, share media files, gather feedback, manage workflow, track projects and collaborate with co-workers and clients for producing motion media projects like online videos, product explainers, video ads, animations, short films, mini-documentaries, crowdfunding videos, video games and more.​

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March, 2013

Djehouti

Djehouti

Check out Djehouti, an interactive storytelling cloud app allowing content journalists, directors, photographers, authors and content producers to create innovative interactive experience through a code-free interface. All projects - whether interactive documentaries, interactive videos, dynamic data vizualisation or even websites - are in HTML5 thus fully compatible with every browser and devices on the market, all the way through connected TVs.

The company works alongside producers and authors to help them give life to their projects or directly with large media organizations by training and accompanying their editorial staff for a smoother and richer digital transition.

Here are a few productions that utilize Djehouti:
Tahrir
Moneyocracy
Présidentielles

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March, 2013

Storylane

Storylane

The concept behind Storylane is pretty straightforward - it is a home for personal thoughts and stories that go deeper than a quick Facebook or Twitter update. The site prompts users to answer questions like "What have you learned from your failed relationships?" and "What are the most important lessons you've learned in life?"

You can follow individual users to see their stories, and there are also pages to browse trending content across the whole site and within individual topics. You can't post full comments, but you can hit buttons to say that you liked a story, or that it inspired you. So far over 200,000 stories have been shared on Storylane.

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March, 2013

Versu

Versu

There is still a lot to be said for text-based interactive fiction. Check out Versu, an interactive storytelling platform that builds experiences around characters and social interaction.

Each story sets out a premise and some possible outcomes. As a player/reader, you get to select a character, guide their choices, watch other characters react to what you've chosen, and accomplish (or fail at) your chosen goals.

Versu experiences are more detailed and complex than simple choose-your-adventure-style stories. The engine uses social AI to allow characters to react in-persona to whatever situations they encounter - so when you select an action, those around you will respond dynamically based on their moods, character abilities, and the narrative situation.

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February, 2013

StoryPlanet

StoryPlanet

Check out StoryPlanet, a new interactive content creation tool. With this tool, creators can easily insert interaction into their content including photos, text, video, and audio. Narrative branches can also be created via the tool.

The tool was built on an open architecture which allows for third party developers to create custom apps and extend the framework's core functionality.

We've seen a number of these types of tools released over the past year or so. Curious to see some of projects that are created with StoryPlanet.

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Transmedia

April, 2017

Archer, P.I.

Archer, P.I.

Archer, P.I. is an app for iOS and Android that enables the audience to follow visual clues found in episodes of FX's show Archer, and then use these clues to solve a case. The user can continue using the app to find additional clues on billboards, TV commercials, the Archer Facebook and web pages.

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March, 2017

Resistance Radio

Resistance Radio

Created from the world of Amazon Original Series The Man in The High Castle, based on author Philip K. Dick’s award-winning book, comes a new immersive music and storytelling experience called Resistance Radio.

Resistance Radio (created by Campfire) extends this world where pirate radio stations broadcast in secret from basements, boats and pickup trucks. Resistance Radio DJs—Miss Evangeline, Bob Montez and Jake Rumiel—host four hours of narrative storytelling, broadcasting the Resistance movement’s underground message to all; with the hope that they can keep the memory of a former America alive.

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March, 2017

Vampire: We Eat Blood

Vampire: We Eat Blood

Vampire: We Eat Blood is an interactive horror narrative told entirely through mobile messaging. Illustrated by award-winning authors Zak Sabbath and Sarah Horrockswritte, the story has the user experience the first nights as character who is unwilling predator and prey, hunted by unknown enemies.

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January, 2017

Homeland Surveillance Mission

Homeland Surveillance Mission Homeland Surveillance Mission is an interactive walking tour of New York City where fans can head to seven specific locations featured in the show in order to hack into exclusive audio files, phone calls and conversations from the new season's episodes.

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December, 2016

Monkey Society

Monkey Society

Monkey Society is the transmedia companion site for IO - The Series, a web series created by Imad Hatem. The site is centered around a group of cyber-activists called Monkey Society who fights against big corporations. As part of the experience, the user passes a series of tests to qualify as a hacker for the group.

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October, 2016

Discover Your Patronus

Discover Your Patronus

The Patronus Charm, introduced in Harry Potter and the Prisoner of Azkaban, is a defensive spell which produces a silver, animal guardian, used to protect a witch or wizard against Dementors. Each Patronus takes the form of a different animal that has a special affinity with the caster. Now you can discover your own Patronus on Pottermore.com.

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October, 2016

Moose Meat and Marmalade

Moose Meat and Marmalade

Moosemeat & Marmalade is a Canadian TV show that brings two very different chefs together to explore culture, culinary traditions and really good food. They've created a number of different extensions to help promote the show including an interactive backstory, book and recipes.

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October, 2016

Staten Island Ferry Disaster

Staten Island Ferry Disaster

Staten Island Ferry Disaster is an elaborate transmedia hoax by artist Joe Reginella which includes a monument to a fictiitious disaster involving a giant octopus eating the Staten Island Ferry as well as a flier and website for the nonexistent Staten Island Ferry Disaster Memorial Museum.

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August, 2016

Heis

Heis

Heis is a transmedia narrative which includes a feature film, a series of short films, and an art exhibition and tells the story of an artist named Pia who returns home to live with her mother, reflecting the challenges millennials face amidst a stagnant economy and social uncertainty.

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June, 2016

New York Collapse

New York Collapse

Make sure to check out New York Collapse, an in-world fictionalized companion to one of the biggest video game releases of 2016: Tom Clancy's The Division from Ubisoft. The book is an illustrated guide to surviving a disaster-struck New York City. But someone owned this book before you: April Kelleher, whose handwritten account fills the book’s margins. Alongside her, you discover clues and puzzles embedded in the text.

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June, 2016

Possession Begins

Possession Begins

Cinemax recently partnered with Campfire to create the interactive trailer Possession Begins to promote its new series "Outcast," a story about a young man plagued by demonic possession. The project lets viewers experience what it's like to be possessed.It uses 3D audio technology and eye-tracking software.

Viewers can open and close their eyes to control the "darkness" (or hold the space bar down if they don't want to use a webcam) and see what it's like to be in the head of a someone who is possessed. Creepy!

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May, 2016

Ambicular

Ambicular

Ambicular is an online interactive experience in which the user can create unique natural soundscapes through controls on the web page that adjust individual ambient sound elements.

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April, 2016

Phoenix Incident

Phoenix Incident

Phoenix Incident is a UFO conspiracy docudrama based on a sighting that occurred in Arizona in 1997. At the center of the project is a feature film directed by Keith Arem, which utilizes faux found footage as well as video from eyewitnesses and the military. It also includes conspiracy-themed websites, social media accounts, and blogs to tell the story of a decades-old military cover-up.

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March, 2016

Laura Poitras: Astro Noise

Laura Poitras: Astro Noise

Astro Noise at the Whitney Museum is the first solo museum exhibition by artist, filmmaker, and journalist Laura Poitras. This immersive installation builds on topics previously explored by the artist, including mass surveillance, the war on terror, the U.S. drone program, Guantánamo Bay Prison, occupation, and torture.

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February, 2016

Uncommon Force

Uncommon Force

The Uncommon Force is an online interactive experience created by online sock retailer Stance to promote its Star Wars-themed sock collection. The site allows users to utilize their devices' webcams and hand motions to 'control the force' while exploring the sock collection.

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January, 2016

The Wyr Deception

The Wyr Deception

The Wyr Deception is an original online immersive storyworld that explores the themes of addiction and temptation through a re-imagined werewolf mythology. Created by Glenn McClanan, the stories are presented as short films, graphic novellas and transmedia stories on a timeline spanning from the origin story in medieval Ethiopia to man's future in deep space.

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December, 2015

Evoking The Mulatto

Evoking The Mulatto

Evoking the Mulatto is a multiplatform narrative and visual arts project which examines black mixed identity in the present-day United States, through interviews, photos, animation and historic maps.

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September, 2015

Black Broadway On U

Black Broadway On U

Black Broadway on U is a transmedia project that explores the social, historical, and cultural influences of Washington D.C.’s Black U Street / Shaw Community, once known as the “Black Broadway.

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September, 2015

The Mad Men Experience

The Mad Men Experience

To celebrate the finale of the widely popular TV series Mad Men, Lionsgate and Google Play created a rich interactive archive of the entire series. "The Mad Men Experience" includes more than 300 pieces of content, including never seen before material, pictures, videos, commentaries and interviews, a historical timeline of the show, and the ability to more in-depth looks at various show storylines from over the years.

In addition to being an art exhibit-style web experience, it is also an elaborate marketing effort, with links sprinkled throughout to buy single episodes of the show, complete seasons, featured books, and the music from the show's soundtrack.

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July, 2015

BBC Taster

BBC Taster

BBC Taster is a home for new transmedia and crossplatform ideas from the BBC. It's their "playground" for new pilots and products. Before they release new projects into the world they encourage their audience to try and rate them. They are new, experimental ideas in the testing phase. It's very cool to see a traditional broadcaster embrace a process like this.

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July, 2015

StoryPilot

StoryPilot

StoryPilot is a very interesting online database of over 400 documentary films that are categorized by 16 social issues (such as Human Rights, Health, Environmental and Natural Resources, etc.) On the detail page of each film the different types of social impact the project achived are explored. It's a great tool for analysis and exploration for stories that drive social change. 

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May, 2015

Syrian Journey

Syrian Journey

Syrian Journey is a web-based, choose-your-own-adventure story based on real-life stories of Syrian refugees by BBC News. BBC reporter Mamdouh Akbiek and researcher Eloise Dicker put their knowledge and experience of the conflict into an interactive text adventure. It starts with the player selling their home in Damascus for a vastly reduced price, before making a series of decisions about what to do next. Do you flee to Egypt or Turkey? Do you trust the traffickers profiting from the misery of refugees? Unfortunately, many choices will end in tragedy.

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April, 2015

The Witnesses

The Witnesses

Check out this cool WebGL experience for the release of the French TV series The Witnesses. This site teases out the storyworld and allows users to explore a crime scene to find hidden clues and unlock a preview the first episode of the new series from Hervé Hadmar and Marc Herpoux.

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February, 2015

Find Me I'm Yours

Find Me I'm Yours

Find Me I'm Yours is a new interactive, multi-platform, transmedia entertainment experience that recently launched and is getting a lot of attention. It all begins with an eBook novel about Mags Marclay, a 24-year-old struggling artist living in Los Angeles who, through a serendipitous turn of events, is led on a treasure hunt to find her soul mate. Readers become immersed in Mags’s world through original artwork, handwritten lists, and Instagram-style photos within the book.

Fans can then go even deeper into the storyworld by viewing original rom-com style videos, 33 unique in-story websites that further the narrative, and real world components include a zine and phone numbers to call that contain clues to the hunt. It's nice to see an author and publisher make such a commitment to transmedia storytelling giving their audience new expansive ways to consume the narrative. 

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November, 2014

Capital TV

Capital TV

To celebrate the next Hunger Games film, Google and Lionsgate launched a new digital series called "District Voices". Each episode features segments from a different YouTube creator including iJustine, Jimmy Wong, and Derek Muller. The episodes are presented as programming from Capital TV, the fictional government-run station in the Hunger Games Storyworld.

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November, 2014

Exists

Exists

Can't get enough of Finding Bigfoot? Check out the transmedia marketing campaign for a new found-footage film called "Exists". Built on Tumblr the experience allows users to interact with the characters of the film and choose which direction the story takes. There is also an in-world website called human-bait.com.

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October, 2014

Serial

Serial

Serial is a new podcast from the creators of This American Life and is a production of WBEZ Chicago. It is a podcast where they unfold one nonfiction story, week by week, over the course of a season. They stay with each story for as long as it takes to get to the bottom of it. Season 1 looks at the disappearance and death of a young woman named Hae Min Lee of Baltimore County, Maryland. 

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July, 2014

Hey USA

Hey USA

Hey USA is a new interactive social-media series featuring YouTube stars, Grace Helbig and Mamrie Hart. In it the stars take a summer road trip across the US, taking suggestions from and meeting their fans along the way.

Helbig and Hart will look to fans on their social media accounts for suggestions on which city to go to next and which places to visit. Content will be shared online via three, short weekly videos and Helbig and Hart will also be posting their own regular videos on their own channels, as well as sharing additional moments via their social accounts on Facebook, Twitter, and Instagram.

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July, 2014

Southside Stories

Southside Stories Within a generation, the NYC neighborhood of Williamsburg has drastically changed. Southside Stories is a guided walking audio tour featuring newcomers and long-term residents who share their thoughts on the community’s past, present and future. Participants get an opportunity to see the neighborhood from a different perspective and walk in the shoes of another person and ultimately empathize with their experiences.

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July, 2014

These Final Hours

These Final Hours

These Final Hours is a transmedia storyworld, told through social updates, mobile plus 'social sim' experiences set over 5 months - that leads you to the end of the world. A blend of rich social/email stories are woven into a nicely push-based narrative. A few replays will uncover a lot of detail and story branches. The experience was created as a lead up to the release of the Australian Film of the same name.

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June, 2014

The Chatsfield

The Chatsfield

Step into the opulent glory of the world’s most elite hotel group. Welcome to The Chatsfield, a place of style, spectacle…and scandal. Read the books, meet the characters, and discover what really goes on behind closed doors via the Chatsfield website, a classic transmedia extension of the storyworld presented in the books. In addition, there is a web series called "Discover the Loedown" that introduces Jessie Loe, Exec PA at The Chatsfield Hotel.

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June, 2014

The Purge Breakout: Can You Survive the Night?

The Purge Breakout: Can You Survive the Night?

The Purge: Breakout is an immersive horror escape experience traveling throughout the United States in the summer of 2014. In a first-of-its-kind activation, guests will have to solve puzzles and figure out clues to breakout and survive THE PURGE. Self contained in four semi-trucks, the escape experience is produced by Universal Pictures and Blumhouse. Based on popular escape and horror interactive events throughout Asia, The Purge: Breakout will give fans a chance to experience all the fun of an escape while getting a taste of the world shown through the film series THE PURGE.

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May, 2014

Everyday Rebellion

Everyday Rebellion

Everyday Rebellion is a cross-media documentary about creative forms of nonviolent protest and civil disobedience worldwide. The project is a tribute to the creativity of the nonviolent resistance.

It studies the consequences of a modern and rapidly changing society where new forms of protest to challenge the power of dictatorships and sometimes also global corporations are invented everyday. The site documents methods of peaceful protest that are presented by icons of the movements, activists, and artists.

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May, 2014

Question Bridge

Question Bridge

Question Bridge is a platform for black men of all ages and backgrounds to ask and candidly respond to questions that are rarely discussed in public. To connect with a wide audience, the project takes on many forms; an art installation, educational curriculum, community engagement program, and interactive digital experience. 

The mobile app and interactive website were just released into beta in partnership with Uncharted Digital. Viewers can now easily discover conversations, contribute questions and answers, follow and tag conversations while creating an online living archive for black male voices in America.

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April, 2014

Hulu's "Spinoff Season"

Hulu's

Hulu recently launched a new effort called "Spinoff Season". They've partnered with various media companies and taken some of TV’s most popular characters and given them shows of their own. The effort is focused on showing fans another side of their most-beloved characters/shows.

The effort includes spinoffs for Brooklyn Nine-Nine, Hannibal, and other Hulu originals.

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March, 2014

Empire

Empire

Empire is an ambitious immersive documentary project that explores how the conditions of the past define our lives in the present. The project explores the unintended consequences of Dutch colonialism around the world and spans many platforms including live installations, an immersive documentary and a book. The digital compoment is beautiful in its simplicity and effectiveness of the user expereince. 

Shot in ten countries over the course of four years, Empire invites you to discover the human-scaled impact of the first global capitalist endeavour. Directed and produced by Eline Jongsma and Kel O'Neill

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March, 2014

Freshers

Freshers

Hello transmedia innovation from the Netherlands. In August 2013, the launch of the newest season of Freshers was accompanied by an intricate transmedia project about the series' fraternity. The fictional fraternity H.S.C. Mercurius became a participatory entity with the release of a mobile app, social media pages, an ARG and multiple live events. Fully one-third of television viewers downloaded the app, totalling in 86.000 downloads. Over 48.000 users made it through the hazing process and are now a member of the largest virtual and real fraternity in the Netherlands: H.S.C. Mercurius.

To put this into context, the population of the Netherlands is 17 million. Freshers TV viewership reached 260,000 and the feature film sold 110,000 tickets at the box office. The application, social media stories and offline immersive experiences were written and brought to life by Spektor Storytelling, Elastique, BNN and Pupkin Film, with the support of the Dutch Cultural Media Fund and Netherlands Public Broadcasting.

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February, 2014

App

App

Second screen comes to the movies with an app-enabled film, appropiately named APP.  The film is about a young psychology student Anna Rijnders who, after a dramatic accident in which her ​​younger brother has become partially paralyzed, goes completely into her own virtual world. 

Before going to see the film, moviegoers are asked to download a free app (available for Android and iPhone) to enhance the plot. Moviegoers are advised to leave their devices on their laps during the film. When additional content is available on the second screen, audience members are notified by their vibrating phones.

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February, 2014

Banshee

Banshee

Cinemax has created a Transmedia component to coincide with the premiere of the second season of its crime drama series Banshee. The idea is simple, use YouTube and Vine to release short character backstories.

The YouTube clips called "Origins" explore the lives of Banshee characters before the series began.

The Vine Clips were used to explore the hopes and fears of citizens residing in Banshee, Pennsylvania. The clips are an extension to the show's narrative. They also released #BansheeOrigins Vines that features frames from the Banshee comic.

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February, 2014

FutureCoast

FutureCoast

The software system of the future has sprung a space-time leak. But since it's only in their voicemail storage, it takes them decades to get around to fixing it. Meanwhile, we get to listen to the messages that people leave for each other in the years 2020 to 2065 - by turns banal, mysterious, and terrifying.

Welcome to FutureCoast, a playful yet serious collaborative storytelling project about possibly climate changed futures. At FutureCoast.org, participants listen to these voicemails and speculate about the futures they must come from. At FutureVoices.net, people take on the creative challenge of recording voicemails that truly seem to have leaked from our futures. There's more, including a nationwide "chronofact recovery effort" (geocaching).

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February, 2014

Helix

Helix

SyFy continues to innovate with the release of Access Granted, a web application where fans can enter the show's "Arctic Base".

After each episode the application gives fans insights into the latest episode and encourages them to uncover teases to future storylines.

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January, 2014

Sherlock

Sherlock

For the release of Sherlock Series 3, creators of the series have been busy releasing various transmedia extensions to build excitement for the new series. The first was a mini-episode titled "Many Happy Returns" that was released on YouTube.

It begins with Inspector Lestrade (Rupert Graves) meeting with a man in a pub who is convinced that Sherlock Holmes isn't dead, based on a number of miraculously solved crimes that have recently occurred throughout the world. Lestrade then takes a box of Sherlock's belongings to John Watson, who is still grieving over the loss of his friend. One of the items is an video Sherlock made because he'd be missing John's birthday.

Another extension is an app called "Sherlock: The Network", created by The Project Factory. The app includes new and exclusive footage and audio from stars Benedict Cumberbatch and Martin Freeman. It also allows users to navigate a virtual London and assist in solving cases by interviewing witnesses, looking for evidence and solving clues.

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December, 2013

Aningaaq

Aningaaq

If you saw Sandra Bullock in Gravity, you'll remember when she finally makes contact with Earth. But she quickly realizes that she isn't speaking with NASA, just some random guy on the radio.

Now you can see what happened on the other side of that radio transmission. The short film Aningaaq was created as a companion film released as part of Gravity's Blu-ray edition and is also available on YouTube.

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December, 2013

Middle Earth

Middle Earth

Check out the new website for The Hobbit: The Desolation of Smaug. It features a new app that gives fans a chance to follow in Bilbo's footsteps and take a journey through Middle-earth.

J.R.R. Tolkien himself created detailed hand-drawn maps in the print editions of his works. This new Google endeavor is an interactive version of those maps. The app enables fans to explore locations such as Trollshaw Forest, Rivendell and Dol Guldur. Fans are able to learn the history of each, meet the characters who live there, and play games within the world.

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December, 2013

The Bent Bullet

The Bent Bullet

The X-Men franchise recently released a real-world tie-in/marketing website for the new film X-Men: Days of Future Past. The site and video called The Bent Bullet, weaves X-Men mutants into JFK conspiracy theories blending the real and fictional into an alternative history genre mashup.

Magneto bent the bullets fired by Oswald, causing one of them to hit JFK. He was arrested and convicted of killing the president, and locked in an underground prison. Magneto refused to talk and the site presents all the speculation around the poorly reported events. Included are quotes from mutant scientific authorities, and additional timeline mashups of real and fictional events.

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November, 2013

JFK The Smoking Gun

JFK The Smoking Gun

Reelz Channel launched a digital companion for its documentary, JFK: The Smoking Gun, which examines the facts behind the assassination of President Kennedy. The site offers an interactive crime scene map, ballistics and medical evidence and video clips.

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October, 2013

Body Mind Change

Body Mind Change

Ever wonder what it would be like to live in a David Cronenberg film? If so, check out Body/Mind/Change, a co-production between TIFF and CFC Media Lab, with creative direction and experience design by Lance Weiler.  

Body/Mind/Change stars Cronenberg and presents his plausible science fiction films as fact. It is also North America’s first interactive storytelling experience that generates a physical object for the user that has narrative meaning. Be one of the first to receive the Personal-On-Demand (POD), the next generation bio-tech recommendation engine, by registering on the site.

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October, 2013

Homeland Aftermath

Homeland Aftermath

The smart folks at Showtime have created a Transmedia campaign for Homeland that serves as a content bridge between Seasons 2 and 3. Check out Homeland Aftermath.

The campaign bridges the gap between seasons by analyzing the events of the finale from the perspective of CNB, the faux media organization introduced in the series. In addition to setting up key Season 3 plot points and themes like the hunt for Brody and the political fallout around the CIA, it also acts as a retrospective to help reacquaint fans with where the show left off.

In addition to the site they also created a 9-minute documentary style version of the experience that Showtime is launching on their ITV platform, On Demand and YouTube.

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October, 2013

The Nightvision Experiment

The Nightvision Experiment

The Nightvision Experiment is a secret online performance that happens in real time over social networks, primarily Twitter and YouTube. Think of it as theater for the Facebook generation.

The story unfolds on Twitter in a 50-60min window, with live actors playing the characters, much like a theatre production. Live actors play their parts on social platforms with a mix of prerecorded footage. 

Caroline is tweeting about her missing friend. When YouTube clips start to appear online things start to get frightening. You find yourself as a voyeur watching Caroline and her friends' mounting panic.

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August, 2013

Aurelia: Edge of Darkness

Aurelia: Edge of Darkness

Folks who've always wanted to be in a steampunk fantasy web series now have their chance. Steampunk, is a form of science fiction that is set in a time that involves steam-powered machinery, such as Victorian England or a post-apocalyptic era that has caused society to return to steam power. If this kind of thing gets you going you'll probably love the new web series Aurelia: Edge of Darkness.

The series invites its audience to create characters and help tell the story in video, images, and text. Over twelve weeks, fans are urged to continue posting ideas and characters in order to help create the city of Aurelia, which is dealing with an energy crisis. Each week, viewers will receive new calls to action that invite them to react to plot twists and tell the story from their character's point of view.

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July, 2013

About Kate

About Kate

Check out the Transmedia TV series on ARTE called About Kate.  The story follows Kate, a young woman who is having difficulty distinguishing between real life and her online identity.  As a result, she admits herself to a mental hospital.  Viewers interact with Kate via Facebook posts, pictures and videos, taking on the role of therapist, friend or patient.

Their interactions are then fed into the TV series, with the ability to upload content for future episodes.  A mobile app is available, providing additional information, games and tests which allow the viewer to evaluate their own mental state.

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July, 2013

Summer Break

Summer Break

The future of entertainment? The jury is still out, but check out this interesting experiment called @Summer Break. It's an eight-week series tracking the lives of nine L.A. teenagers, and in real-time. Produced by The Cernin Group, it’s the first “show” to be aired solely via social media.

Followers of the show will be able to track the characters 20 hours a day via all the typical social media platforms. A daily, 60-second episode will be uploaded every 24 hours to YouTube, and 3-5 minute wrap-ups will happen once a week.

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June, 2013

Graceland Undercover

Graceland Undercover

USA Network continues to blaze the trail in merging Television, Social and Digital experiences into one with its new second screen initiative, Graceland Undercover. The mobile-optimized website and iOS app takes viewers inside the Graceland house and unlocks special features, additional scenes and offers up a closer look at characters and scenarios.

The creators of the digital experience worked closely with show creator Jeff Eastin to create a unique experience that works both in real-time and in subsequent viewings.

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June, 2013

Welcome to Sanditon

Welcome to Sanditon

Welcome To Sanditon is a modern multiplatform adaptation of Jane Austen’s unfinished novel “Sanditon.” The series was created by Jay Bushman and Margaret Dunlap, and is produced by the team that created the hit series The Lizzie Bennet Diaries.

Welcome To Sanditon relocates the action from the English seaside to a California beach town, and replaces the novel’s protagonist with LBD’s Gigi Darcy.

Gigi has come to Sanditon, CA to run a beta demo of the Pemberley Digital Domino application. The residents of Sanditon have all been invited to join in the test, and discover how this “life-revealing” app performs.

And you will get a chance to play a resident of the town.

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May, 2013

My Sky Is Falling

My Sky Is Falling

My Sky Is Falling is an immersive storyworld that aims to raise awareness about the challenges American foster children face before they age out of the foster care system.  It is a Reboot Stories purposeful storytelling open design made with Columbia University, Orange Duffle Bag Initiative and the Harmony Institute.

Released under a Creative Commons sharealike, non-commercial license, My Sky is Falling is available to those wishing to engage in purposeful storytelling and social good. The framework of the project is open and is intended to be shared and remixed.

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May, 2013

Phrenic

Phrenic

In seven days, Alison Taylor will kill her husband. She hears dolls and paintings talking to her and suspects her husband is tampering with her medication. Her husband, Frank, is a research scientist at a nanogenetics company and lately he seems to be… a different person. Alison questions her own sanity but is convinced the only way to know the truth is to do the unthinkable.

Phrenic is an iOS app that combines video episodes, mobile games, a choose your own adventure story, and biometric clone scanner. More episodes, fiction, interactive websites, and games will be added to this futuristic thriller over time. Story elements premiere in the Phrenic app and then are later released on PhrenicWorld.com.

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May, 2013

Umbrella Sword

Umbrella Sword

Next generation entertainment studio The Shadow Gang has launched a new transmedia storytelling experience titled Umbrella Sword. Spanning online video, mobile, and social platforms, the experience tells the story of a software developer named Martin Stitch as he searches for his missing wife.

It begins with a "news report" on the ransacking of a corporation called AT-Revision Mobile, and the disappearances of Martin and his wife, Susan. What follows is an interactive mystery featuring secret websites, phone and text messages, and mobile apps.

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April, 2013

Find Your Way to Oz

Find Your Way to Oz

The team at Google Experiments has been quite busy. They've released over 500 experiments to date. and the latest is a very cool collaboration with Disney called Find Your Way to Oz. Find Your Way to Oz is an interactive journey inspired by Sam Raimi's latest feature film, Oz The Great and Powerful. 

The site takes you on an interactive journey from a circus to the land of Oz with a balloon ride and an encounter with an ugly storm in between. Users unlock extra footage from the film as they go through the interactive trailer. 

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April, 2013

Game of Thrones - The Exhibition

Game of Thrones - The Exhibition

'Game of Thrones' comes alive for fans in an immersive, touring exhibition that transports viewers into the breathtaking and enchanted world of Westeros. The traveling exhibit, the first of its kind by HBO, will stop in five international cities - Toronto, New York City, Sao Paolo, Amsterdam and Belfast. Presented by HBO and international partners, the exhibition is free to the public and focuses on key characters from five of the noble houses: Stark, Lannister, Targaryen, Baratheon and Greyjoy.

It included a trove of more than 70 original artifacts from Seasons 1 and 2, plus select pieces from this year's new season.

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April, 2013

Psyche - Live Digital Special Event

Psyche - Live Digital Special Event

Social TV works best when it's associated with live-event programming and USA Network is doing an amazing job making their shows "events". Their latest effort was an innovative promotion for Psych's 100th episode. The network allowed fans to determine the ending of Psych's 100th episode in what they called a "live digital special event." 

During the episode, fans voted on one of the five suspects on Psych's page on USANetwork.com or via Twitter using custom hashtags created for each suspect. On-air graphics kept viewers on both coasts updated on the polling results, meaning there could have been different endings depending upon which coast you lived.

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March, 2013

Holford Yearbook

Holford Yearbook

To support its new original animated series, Out There, IFC has created a digital yearbook, available via HolfordYearBook.com. The yearbook introduces users to the fictitious Holford High School and the characters that populate the series.

The site offers an array of video content, including full episodes, trailers, and clips. The creators also created custom content exclusively for the site, including yearbook-like group photos and "ads" for the businesses featured in the series. All content is shareable and optimized to be accessible online and on mobile devices.

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February, 2013

Welcome to Banshee

Welcome to Banshee

For Cinemax's upcoming original series Banshee, the channel has launched WelcomeToBanshee.com, which features a transmedia element tied to the TV series. Show-runner Greg Yaitanes (House) created a different title sequence for each episode of Banshee. Each title sequence features clues to characters' back-stories.

Viewers can take these clues and input them on The Vault section on the website in order to unlock additional content. The show is set in a small town in Pennsylvania Amish country and follows an ex-con who has assumed the identity of a recently murdered sheriff.

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January, 2013

Ruby Skye

Ruby Skye

Congratulations to Ruby Skye P.I., an award-winning, kid-driven, family-friendly, multi-platform detective series. The series just hit 1.5 million video views for the first eight of its nine Season 2 episodes.

Ruby Skye P.I. is produced by Story 2.OH. It was created by interactive storyteller Jill Golick and directed by Kelly Harms. Harms and Golick executive produced the series along with Steven Golick.

In addition to the over one hour's worth of original, narrative video content, Ruby Skye P.I.: The Haunted Library includes 50 behind-the-scenes/extra features videos, four web sites, four Tumblr blogs, multiple social media channels, and ten interactive clues. Between episodes, viewers can study and solve the clues which Ruby finds in the story.

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November, 2012

Half the Sky

Half the Sky

Based on the 2009 book by husband-and-wife New York Times journalists and Pulitzer Prize winners Nicholas Kristof and Sheryl WuDunn, Half the Sky is dedicated, to "turning oppression into opportunity for women worldwide."

This project may be one of the most ambitious social documentary transmedia projects yet. The scope includes: the book, four-hour television series, hour-long film, 18 short educational videos, a Facebook game, 3 mobile games, and 30 songs in 30 days.

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Virtual Reality

March, 2017

Belko VR: An Escape Room Experiment

Belko VR: An Escape Room Experiment

Belko VR: An Escape Room Experiment is the VR game companion to upcoming horror film The Belko Experiment directed by David Yarovesky and Dan Clifton. In the game, the player has 15 minutes to escape a small office in Belko headquarters using a control panel attached to the wall.

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March, 2017

Blackout

Blackout

Blackout is a pioneering virtual reality film transporting you into the memories of strangers on the New York City Subway. It was created by the immersive media studio Scatter and is premiering at Tribeca's 2017 Storyscapes installation. 

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February, 2017

Dear Angelica

Dear Angelica

Dear Angelica is a virtual reality short which tells the story of a girl who, having lost her actress mother at a young age, reconnects with her by watching old films on a VCR. The piece was created for Oculus Story Studio using the company’s Quill tool, which lets illustrators create immersive 3D animations directly within VR.

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February, 2017

Zero Days

Zero Days

Zero Days is a VR documentary short created by Scatter for Oculus as a companion piece to Alex Gibney's 2016 cybersecurity documentary of the same name. Told largely from the perspective of a computer virus, the piece takes users deep inside the facility that was brought down by the Stuxnet virus, as they listen to a National Security Agency whistleblower explain how the cyber weapon worked.

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December, 2016

Invisible

Invisible

From the director of Bourne Identity, Doug Liman, Invisible is a virtual reality supernatural drama about an old New York family, the Ashlands, who move without being seen and somehow without being known. That’s because they are invisible. Or some of them are. When the patriarch dies and leaves the bulk of his fortune and stock to an unlikely heir, a grandchild named Tatiana Ashland, she discovers the desperate measures her relatives will take to control the family power.

Produced by Conde Nast, Jaunt and Samsung. Brought to you by Lexus.

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December, 2016

L'Oréal Matrix Academy

L'Oréal Matrix Academy

L'Oreal Matrix Academy is a virtual reality project created to help L'Oréal train hairdressers around the world by utilizing a virtual training space. The project uses technology by 8i, which specializes in modeling fine human details, to create photo-realistic hair in the 360 degree digital space.

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November, 2016

Mars Astronaut Recruitment Center

Mars Astronaut Recruitment Center

Mars Astronaut Recruitment Center is an immersive installation in downtown Manhattan set up as a faux recruitment center for Mars-bound astronauts in the 2030s. Created by National Geographic Channel to promote the new miniseries Mars, the installation uses virtual reality headsets to convey a fact-based vision for what Mars exploration may be like.

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August, 2016

Stranger Things / 360 Experience

Stranger Things / 360 Experience

Netflix dipped its toes into the VR world by releasing a creepy 360 video trip inside its hit show Stranger Things. The video is just under two minutes and lets the viewer feel as though they are right in the middle of an altered version of a very tense moment from the show. 

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June, 2016

Bosch VR

Bosch VR

Bosch VR is a first-person Google Cardboard VR experience celebrating the 500th anniversary of Bosch's "The Garden of Earthly Delights." Bosch VR explores each panel through separate virtual reality "rides," leading to the final panel in Hell.

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June, 2016

iAnimal

iAnimal

iAnimal is a VR experience created by animal advocacy organization Animal Equality which shows common practices used in slaughterhouse and factory farms from the perspective of one of the animals. The 10-minute experience includes footage from farms factory farms and slaughterhouses in Mexico, the United Kingdom, Germany, Spain, and Italy

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May, 2016

6x9: A Virtual Experience of Solitary Confinement

6x9: A Virtual Experience of Solitary Confinement

What’s it like to spend 23 hours a day in a cell measuring 6x9 feet for days, weeks, months or even years? 6x9 is the Guardian's first virtual reality experience, which places you inside a US solitary confinement prison cell and tells the story of the psychological damage that can ensue from isolation.

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May, 2016

Chronos

Chronos

Chronos is a Virtual Reality role-playing game for Oculus produced Gunfire Games and with developers from the Darksiders series. The immersive VR game follows an aging protagonist who only has one chance per year to enter a labyrinth and try to save his world from an evil dragon.

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May, 2016

Genworth Aging Experience

Genworth Aging Experience

Genworth Aging Experience uses a sensory suit to help users to more fully understand the effects of aging. The exoskeleton is designed to make the wearer feel as if they have aged 40 years, by adding weight, restricting movement, and simulating a number of age-related conditions.

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April, 2016

Collisions

Collisions

Collisions is a VR documentary short which tells the true story of Nyarri Nyarri Morgan, an indigenous elder living in Australia who witnessed the country’s test of the atomic bomb in the 1950's.

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April, 2016

Hard World for Small Things

Hard World for Small Things

Hard World for Small Things is a short VR film directed by Director Janicza Bravo which explores race relations in America through a scene showing three African-American friends in a converitbile whose encounter with two police officers quickly escalates.

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March, 2016

Pencils of Promise

Pencils of Promise

Beginning is a VR film short by Pencils of Promise, an organization which builds schools and provides educational programming in Ghana, Guatemala and Laos. Produced in partnership with RYOT, the film shows a classroom in Ghana before and after a school build by the organization.

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February, 2016

The Martian VR Experience

The Martian VR Experience

The Martian VR Experience is a virtual reality experience by 20th Century Fox based on the Ridley Scott-directed science fiction film "The Martian." In the experience, viewers can fly onto the surface of Mars and experience an adventure on the planet in a 360-degree virtual reality environment. The demo is available on Samsung's Milk VR, with the full version to be released in mid-2016.

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January, 2016

Carol: 'Dearest...'

Carol: 'Dearest...'

The NY Times' T Brand Studio and The Weinstein Co. recently teamed up to create the next major virtual reality experience in the NYTVR app to promote Weinstein’s film “Carol.” Carol: 'Dearest...' recreates the mood of the Carol narrative in a 360º scene, where the viewer experiences multiple set vignettes that are woven together through visual transitions. For optimal viewing, download the free NYT VR app for iPhone or Android.

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January, 2016

FUE: Deep Linking

FUE: Deep Linking

FUE: Deep Linking, is a VR experience created in partnership by Unboring and the Fundación Universidad-Empresa. The project presents a virtual tour through the heart of FUE, a spanish organizaton that fosters relationships between universities and companies. 

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December, 2015

The Displaced

The Displaced

The Displaced is a VR documentary project that tells the stories of three refugee children forced from their homes due to persecution, told through a 11-minute documentary that can be viewed usuing the New York Times VR app. The project is the result of a collaboration between New York Times and Google, in which the New York Times distributed Google Cardboard virtual reality viewers to its subscribers.

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November, 2015

Henry

Henry

Henry is Oculus VR’s first animated virtual reality short, about a friendly hedgehog named Henry who faces challenges connecting with others do to his prickly exterior. Created with Unreal Engine software, the main character can make eye contact with a viewer wearing an Oculus headset and express emotions directly to them.

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October, 2015

VAN Beethoven

VAN Beethoven

VAN Beethoven is an immersive classical music experience unlike anything you’ve ever seen before. The Walt Disney Concert Hall is brought to you with the VAN Beethoven mobile experience, touring Los Angeles September 11 through October 18. Users put on an Oculus VR headset and are transported to a 360° 3-D performance featuring the opening of Beethoven’s timeless Fifth Symphony performed by the LA Phil, and conducted by Music and Artistic Director Gustavo Dudamel.

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